// #endregion protected override void AdvanceLevel() { // if the champ has just completed.... if (IsFinalLevel) { // make exit gate (old code) if (SpawnType == ChampLevelData.SpawnTypes.AI_Escape) { Item aiExit = new AIEscapeExit(); Item prettyshiney = new PrettyShiney(); prettyshiney.Movable = false; prettyshiney.MoveToWorld(new Point3D(5753, 324, 21), Map); aiExit.MoveToWorld(new Point3D(5753, 324, 21), Map); new DeletionTimera(aiExit, prettyshiney, TimeSpan.FromSeconds(CoreAI.SpiritPortalAvailablity)).Start(); } else if (SpawnType == ChampLevelData.SpawnTypes.AI_Guard) { Item CaveTele = new AICaveEntrance(); Item prettyshiney = new PrettyShiney(); prettyshiney.Movable = false; prettyshiney.MoveToWorld(new Point3D(311, 786, 0), Map); CaveTele.MoveToWorld(new Point3D(311, 786, 0), Map); new DeletionTimerb(CaveTele, prettyshiney, TimeSpan.FromSeconds(CoreAI.CavePortalAvailability)).Start(); } } //wipe the spawn on level up WipeMonsters(); // call base base.AdvanceLevel(); }
// #endregion protected override void AdvanceLevel() { // if the champ has just completed.... if( IsFinalLevel ) { // make exit gate (old code) if( SpawnType == ChampLevelData.SpawnTypes.AI_Escape ) { Item aiExit = new AIEscapeExit(); Item prettyshiney = new PrettyShiney(); prettyshiney.Movable = false; prettyshiney.MoveToWorld( new Point3D(5753, 324, 21), Map ); aiExit.MoveToWorld( new Point3D(5753, 324, 21), Map ); new DeletionTimera( aiExit, prettyshiney, TimeSpan.FromSeconds( CoreAI.SpiritPortalAvailablity ) ).Start(); } else if( SpawnType == ChampLevelData.SpawnTypes.AI_Guard ) { Item CaveTele = new AICaveEntrance(); Item prettyshiney = new PrettyShiney(); prettyshiney.Movable = false; prettyshiney.MoveToWorld( new Point3D(311, 786, 0), Map ); CaveTele.MoveToWorld( new Point3D(311, 786, 0), Map ); new DeletionTimerb( CaveTele, prettyshiney, TimeSpan.FromSeconds( CoreAI.CavePortalAvailability ) ).Start(); } } //wipe the spawn on level up WipeMonsters(); // call base base.AdvanceLevel(); }