public void Update() { if (isActive) { pressing = GetPressState(); if (pressing) { if (!setted) { PressedAction?.Invoke(); setted = true; } PressingAction?.Invoke(); } else if (!pressing) { if (setted) { ReleasedAction?.Invoke(); } setted = false; } } }
void ActionInput() { if (Input.GetMouseButtonDown(0)) { PressedAction?.Invoke(); } }
public void Pressed(int index) { if (pressedLastIndex != index) { pressedLastIndex = index; PressedAction?.Invoke(); } }
public override void Enter() { editorBase = MainGame.Instance.GetState <EditorBase>() ?? throw new InvalidOperationException("The sprite editor must be stacked on top of the editor base."); spritePicker = new SpritePicker(); MainGame.Instance.Push(spritePicker); deleteSpriteAction = InputManager.NewPressedAction(Keys.Delete); currentMode = Select; }
public override void Enter() { spriteEditor = new SpriteEditorBase(); mapEditor = new MapEditorBase(); gotoSpriteEditor = InputManager.NewPressedAction(Keys.D1); gotoTileEditor = InputManager.NewPressedAction(Keys.D2); toggleGame = InputManager.NewPressedAction(Keys.OemTilde); Commands = new CommandQueue(); Font = MainGame.Instance.Content.Load <SpriteFont>("Font/BasicFont"); MainGame.Instance.Push(spriteEditor); }
public void Assign(PressedAction action) { Assign <PressedEvent, PressedAction>(PressedActions, action); }