public void Select(EqualizerSetting eq) { if (SelectedEqualizer == eq) { return; } bool sync = SelectedEqualizer != eq; SelectedEqualizer = eq; if (eq != null) { PresetSchema.Set(eq.Name); Log.DebugFormat("Selected equalizer: {0}", eq.Name); } if (IsActive && sync) { FlushToEngine(eq); } }
public void Select() { Select(PresetSchema.Get()); }