public void Select(EqualizerSetting eq)
        {
            if (SelectedEqualizer == eq)
            {
                return;
            }

            bool sync = SelectedEqualizer != eq;

            SelectedEqualizer = eq;

            if (eq != null)
            {
                PresetSchema.Set(eq.Name);
                Log.DebugFormat("Selected equalizer: {0}", eq.Name);
            }

            if (IsActive && sync)
            {
                FlushToEngine(eq);
            }
        }
 public void Select()
 {
     Select(PresetSchema.Get());
 }