// Use this for initialization void Start() { _manager = GameObject.FindObjectOfType <PresenceLayerManagerComponent> (); _robot = GetComponent <RobotConnectionComponent> (); _robot.AddDependencyNode(this); _body = _robot.gameObject.GetComponent <TxKitBody> (); }
public DebugDetails(PresenceLayerManagerComponent m) { owner = m; }
public ImageDetectorJob(PresenceLayerManagerComponent o) { owner = o; }
public AudioBasedLayerSelection(PresenceLayerManagerComponent manager) { _manager = manager; }
public ConstantLayerSelection(PresenceLayerManagerComponent manager) { _manager = manager; }
public virtual void SetManager(PresenceLayerManagerComponent m) { _manager = m; }