示例#1
0
        //point_to_transform :
        //                                'point' 'your' body_part direction;
        public override Wrapper VisitPoint_to_transform(PreposeGesturesParser.Point_to_transformContext context)
        {
            var           direction = (Direction)this.Visit(context.direction());
            BodyTransform transform = new BodyTransform();

            foreach (var b in context.body_part())
            {
                var converted = (JointGroup)this.Visit(b);
                transform = transform.Compose(converted.Aggregate(j => BodyTransformBuilder.PointToTransform(j, direction)));
            }

            return(new Wrapper(transform));
        }
示例#2
0
 /// <summary>
 /// Exit a parse tree produced by <see cref="PreposeGesturesParser.point_to_transform"/>.
 /// <para>The default implementation does nothing.</para>
 /// </summary>
 /// <param name="context">The parse tree.</param>
 public virtual void ExitPoint_to_transform([NotNull] PreposeGesturesParser.Point_to_transformContext context)
 {
 }
 /// <summary>
 /// Visit a parse tree produced by <see cref="PreposeGesturesParser.point_to_transform"/>.
 /// <para>
 /// The default implementation returns the result of calling <see cref="AbstractParseTreeVisitor{Result}.VisitChildren(IRuleNode)"/>
 /// on <paramref name="context"/>.
 /// </para>
 /// </summary>
 /// <param name="context">The parse tree.</param>
 /// <return>The visitor result.</return>
 public virtual Result VisitPoint_to_transform([NotNull] PreposeGesturesParser.Point_to_transformContext context)
 {
     return(VisitChildren(context));
 }