示例#1
0
        private void Start()
        {
            // Our Container API
            container = new ContainerAPI(Game.ForceVision);
            container.NativeBridge.OnLowMemory += OnLowMemory;

            // Setup the SDK
            Sdk.SetLogger(new VisionSdkLoggerProxy());
            OnSDKReady();

            Sdk.StereoCamera.UseMagnetometerCorrection = false;

            UIHolder.parent = Sdk.StereoCamera.transform;
            UIHolder.SnapToZero();

            ControlsPrompt.SetActive(false);
            PreparePanel.SetActive(true);

            currentState = PrepareHeadsetState.TrayInHeadset;
        }
示例#2
0
        private void OnButtonDown(object sender, ButtonEventArgs eventArguments)
        {
            switch (currentState)
            {
            case PrepareHeadsetState.TrayInHeadset:
                currentState = PrepareHeadsetState.ConnectionFound;
                break;

            case PrepareHeadsetState.Controls:
                AudioEvent.Play(AudioEventName.Ftue.Stereo.CheckLaunch, gameObject);
                if (FtueDataController.IsFtueComplete(FtueType.Intro))
                {
                    LoadScene(container.PlayingDarkSide ? DarkSideGameScene : LightSideGameScene);
                }
                else
                {
                    LoadScene(container.PlayingDarkSide ? DarkSideFtueScene : LightSideFtueScene);
                }
                break;
            }
        }
示例#3
0
        private void Update()
        {
            if (currentState > PrepareHeadsetState.TrayInHeadset && !Application.isEditor)
            {
                HMDConnectPopup.CheckConnection();
            }

            switch (currentState)
            {
            case PrepareHeadsetState.NoConnection:
                if (!HMDConnectPopup.IsShowing())
                {
                    currentState = PrepareHeadsetState.ConnectionFound;
                }
                break;

            case PrepareHeadsetState.ConnectionFound:
                // if connection is found, either show the controls panel or go straight to main game
                if (FtueDataController.IsFtueComplete(FtueType.Intro))
                {
                    LoadScene(container.PlayingDarkSide ? DarkSideGameScene : LightSideGameScene);
                }
                else
                {
                    currentState = PrepareHeadsetState.Controls;
                }
                break;

            default:
                if (HMDConnectPopup.IsShowing())
                {
                    currentState = PrepareHeadsetState.NoConnection;
                }
                break;
            }

            PreparePanel.SetActive(currentState == PrepareHeadsetState.TrayInHeadset);
            ControlsPrompt.SetActive(currentState == PrepareHeadsetState.Controls);
        }