public void Reset() { QuestItemList.Clear(); MonsterList.Clear(); CollectionList.Clear(); BuffList.Clear(); ItemDromMonsterKindList.Clear(); Transformation = new PrepareTransform(); MoveMap = new PrepareMoveMap(); CharacterSize = new PrepareCharacterSize(); ItemDropMonsterList.Clear(); CollectionDropList.Clear(); OpenUIList.Clear(); }
public QuestPreparation() { QuestItemList = new List<PrepareItem>(); MonsterList = new List<PrepareMonster>(); CollectionList = new List<PrepareCollection>(); BuffList = new List<PrepareBuff>(); Transformation = new PrepareTransform(); MoveMap = new PrepareMoveMap(); CharacterSize = new PrepareCharacterSize(); ItemDropMonsterList = new List<PrepareItemDropMonster>(); CollectionDropList = new List<PrepareItemDropCollection>(); ItemDromMonsterKindList = new List<PrepareItemDropMonsterKind>(); OpenUIList = new List<PrepareOpenUI>(); }