示例#1
0
文件: Ball.cs 项目: tnn112710/lines98
    public void Init(PrepareBall prepare)
    {
        this.Type  = prepare.Type;
        this.Color = prepare.Color;

        if (Type == BallType.Normal)
        {
            spriteRenderer.sprite = spriteNormal[(int)this.Color];
        }
        else if (Type == BallType.Ghost)
        {
            spriteRenderer.sprite = spriteGhost;
        }
        else if (Type == BallType.Rainbow)
        {
            spriteRenderer.sprite = spriteRainbow;
        }
        else if (Type == BallType.Bomb)
        {
            spriteRenderer.sprite = spriteBomb;
        }
        else if (Type == BallType.Stone)
        {
            spriteRenderer.sprite = spriteStone;
        }
    }
示例#2
0
 public void CreateBallAtBlock(PrepareBall prepare)
 {
     if (CurrentBall != null)
     {
         Debug.LogError("A Ball already occupied this " + gameObject.name);
     }
     Board.Inst.EmptyBlocks.Remove(this);
     CurrentBall = ballPrefab.Spawn(transform.position, Quaternion.identity, Vector3.one, this.transform).GetComponent <Ball>();
     CurrentBall.Init(prepare);
 }