void Awake() { if (Instance) { Destroy(gameObject); } else { Instance = this; DontDestroyOnLoad(gameObject); } }
void Awake() { if (Instance) { Destroy(gameObject); } else { Instance = this; DontDestroyOnLoad(gameObject); } #if EASY_MOBILE if (enablePremiumFeatures) { RuntimeManager.Init(); } #endif }