/// <summary> /// 刷新内容其实是刷新是否有新内容这个事情。 /// </summary> private void RefreshContent() { var version = _versionResult.Read(); if (version == null) { return; } var billboard = version.billboard_6_2; if (billboard == null) { ShowSavedBillboard(); return; } var timestamp = PrefsUtil.GetLong(BillboardTimestampKey, 0); if (timestamp < billboard.timestamp) { // 更新公告栏的内容。 PrefsUtil.SetString(BillboardContentKey, billboard.content); PrefsUtil.SetLong(BillboardTimestampKey, billboard.timestamp); PrefsUtil.Flush(); } // 显示公告栏。 ShowSavedBillboard(); }
public void OnGUI() { if (GUILayout.Button("清空记录")) { PrefsUtil.DeleteKey(RankMeDialog.RankMeShowKey); PrefsUtil.DeleteKey(RankMeDialog.RankMeShowTimeKey); PrefsUtil.Flush(); } var shown = PrefsUtil.GetBool(RankMeDialog.RankMeShowKey, false); var newValue = EditorGUILayout.Toggle("已显示", shown); if (newValue != shown) { PrefsUtil.SetBool(RankMeDialog.RankMeShowKey, newValue); PrefsUtil.Flush(); } var time = PrefsUtil.GetLong(RankMeDialog.RankMeShowTimeKey, 0); EditorGUILayout.LabelField("显示时间: " + time); if (GUILayout.Button("设置为当前时间")) { PrefsUtil.SetLong(RankMeDialog.RankMeShowTimeKey, DateTime.Now.CurrentTimeMillis()); PrefsUtil.Flush(); } _days = EditorGUILayout.FloatField("天数变化", _days); if (GUILayout.Button("设置天数变化")) { time = PrefsUtil.GetLong(RankMeDialog.RankMeShowTimeKey, 0); PrefsUtil.SetLong(RankMeDialog.RankMeShowTimeKey, time + (long)(1000 * 3600 * 24 * _days)); PrefsUtil.Flush(); } }
protected override void DoHandle(VersionResult versionResult) { _versionResult.Write(versionResult, Time.time); // 如果成功获取VersionResult数据,则保存Launcher大图。 if (versionResult.result != ResultCode.OK) { return; } // version >= 6.4.0 不再处理SplashScreen的广告位。 // 保存游戏界面背景。 var inGameConfig = versionResult.in_game_config; if (inGameConfig != null) { PrefsUtil.SetString(BgConstant.GameBgKey, inGameConfig.game_bg); PrefsUtil.SetString(BgConstant.GameBgUrlKey, inGameConfig.game_bg_url); PrefsUtil.Flush(); } // 保存公告。 var billboard = versionResult.billboard_6_2; if (billboard != null) { PrefsUtil.SetString(BillboardPanel.BillboardContentKey, billboard.content); PrefsUtil.SetLong(BillboardPanel.BillboardTimestampKey, billboard.timestamp); PrefsUtil.Flush(); } }
public override void AfterShow() { PrefsUtil.SetLong(RankMeShowTimeKey, DateTime.Now.CurrentTimeMillis()); PrefsUtil.Flush(); }
public void OnGUI() { if (GUILayout.Button("清空登陆类型")) { PrefsUtil.SetInt(LoginRecord.LoginTypeKey, LoginRecord.NoLogin); PrefsUtil.Flush(); } if (GUILayout.Button("清空DeviceId和Username")) { PrefsUtil.SetString(LoginRecord.VisitorIdKey, ""); PrefsUtil.SetString(LoginRecord.VisitorUsernameKey, ""); PrefsUtil.Flush(); } if (GUILayout.Button("清空公告")) { PrefsUtil.SetString(BillboardPanel.BillboardContentKey, ""); PrefsUtil.SetLong(BillboardPanel.BillboardTimestampKey, 0); PrefsUtil.Flush(); } if (GUILayout.Button("清空选牌类型引导")) { PrefsUtil.SetBool(PrefsKeys.HasGuideSelectPoker, false); PrefsUtil.Flush(); } if (GUILayout.Button(("清空记录选牌的方式"))) { PrefsUtil.DeleteKey(PrefsKeys.XuanDanZhangKey); PrefsUtil.DeleteKey(PrefsKeys.HasGuideSelectPoker); PrefsUtil.Flush(); } if (GUILayout.Button("清空更新记录")) { PrefsUtil.DeleteKey(LoginRecord.DontUpdateDateKey); PrefsUtil.Flush(); } _content = EditorGUILayout.TextField("版本号", _content); if (GUILayout.Button("清空初始化Cache记录")) { PrefsUtil.SetString("InitAssetKey", _content);; var key = PrefsKeys.AssetBundleInitializedKey + _content; PrefsUtil.DeleteKey(key); PrefsUtil.Flush(); } if (GUILayout.Button("清空所有记录的更新的AssetBundle记录")) { //路径 var fullPath = Application.streamingAssetsPath; //获取指定路径下面的所有资源文件 if (Directory.Exists(fullPath)) { var direction = new DirectoryInfo(fullPath); var files = direction.GetFiles("*", SearchOption.AllDirectories); Debug.Log(files.Length); for (var i = 0; i < files.Length; i++) { if (files[i].Name.EndsWith(".meta") || files[i].Name.EndsWith(".manifest")) { continue; } PrefsUtil.DeleteKey(files[i].Name); PrefsUtil.Flush(); Debug.Log("已清空:" + files[i].Name); } } } }