private void SetRingToCurrentAnimal() { Prefs.Animals curr_animal = (Prefs.Animals)curr_index; GameObject curr_animal_object = Hippo; switch (curr_animal) { case Prefs.Animals.Elephant: curr_animal_object = Elephant; break; case Prefs.Animals.Croc: curr_animal_object = Croc; break; case Prefs.Animals.Giraffe: curr_animal_object = Giraffe; break; case Prefs.Animals.Lion: curr_animal_object = Lion; break; } selectionRing.transform.position = new Vector3(curr_animal_object.transform.position.x, selectionRing.transform.position.y, curr_animal_object.transform.position.z); }
public void RescuedAnimal(Prefs.Animals animal) { switch (animal) { case Prefs.Animals.Hippo: HippoFace.gameObject.SetActive(true); HippoFaceShaded.gameObject.SetActive(false); break; case Prefs.Animals.Elephant: ElephantFace.gameObject.SetActive(true); ElephantFaceShaded.gameObject.SetActive(false); break; case Prefs.Animals.Croc: CrocFace.gameObject.SetActive(true); CrocFaceShaded.gameObject.SetActive(false); break; case Prefs.Animals.Lion: LionFace.gameObject.SetActive(true); LionFaceShaded.gameObject.SetActive(false); break; case Prefs.Animals.Giraffe: GiraffeFace.gameObject.SetActive(true); GiraffeFaceShaded.gameObject.SetActive(false); break; } }