PreferenceSave Get() { var ret = new PreferenceSave(); lock (database) { ret = database; } return(ret); }
private void SavePrefData(bool saveOnharddrive = true) { PreferenceSave toSave = new PreferenceSave(); toSave.m_autoStart = m_autoStart.isOn; toSave.m_threadName = GetServerName(); toSave.m_port = GetServerPort(); toSave.m_ip[0] = m_ip[0].GetIndex(); toSave.m_ip[1] = m_ip[1].GetIndex(); toSave.m_ip[2] = m_ip[2].GetIndex(); toSave.m_ip[3] = m_ip[3].GetIndex(); UnityDirectoryStorage.SaveFile("JavaOMI", m_prefId + ".txt", JsonUtility.ToJson(toSave), saveOnharddrive); }
void IStart() { databasePath = Path.Combine(Application.StartupPath, "Preferences.bin"); if (File.Exists(databasePath)) { database = FileDatabase.ReadFile <PreferenceSave>(databasePath); } else { database = new PreferenceSave() { Path = databasePath }; Save(); } }
private void LoadPrefData(bool saveOnharddrive = true) { PreferenceSave toLoad = new PreferenceSave(); string loaded = UnityDirectoryStorage.LoadFile("JavaOMI", m_prefId + ".txt", saveOnharddrive); if (loaded == null || loaded == "") { return; } toLoad = JsonUtility.FromJson <PreferenceSave>(loaded); if (toLoad == null) { return; } m_autoStart.isOn = toLoad.m_autoStart; m_name.text = toLoad.m_threadName; m_port.text = "" + toLoad.m_port; m_ip[0].SetIndex(toLoad.m_ip[0]); m_ip[1].SetIndex(toLoad.m_ip[1]); m_ip[2].SetIndex(toLoad.m_ip[2]); m_ip[3].SetIndex(toLoad.m_ip[3]); }