public void SpawnNpc(int cfgid, Vector3 pos, Quaternion rot) { PrefabsConfig config = ConfigDataMgr.Instance.PrefabCfgLoader.GetDataByID(cfgid); if (!System.Object.ReferenceEquals(null, config)) { GameObject go = PrefabsAssetHolder.Instance.GetPrefabByID(config.ID); if (go) { GameObject npcInstance = PrefabPoolingSystem.Instance.Spawn(go, pos, rot); npcInstance.transform.SetParent(RoleContenter); SimWood sw = npcInstance.GetComponent <SimWood>(); if (sw) { sw.Home = NPC_Home; sw.Food = NPC_Food; } } } }
public void Init(int length, PrefabsConfig pConfig) { resultUI.gameObject.SetActive(false); panels.Init(length, pConfig); GamePlayMode gpm = GameManager.Instance.gamePlayMode; switch (gpm.gameMode) { case GameMode.VSAI: player1TurnImage.sprite = roundSpritePVE.player1Turn; player2TurnImage.sprite = roundSpritePVE.player2Turn; break; default: player1TurnImage.sprite = roundSpritePVP.player1Turn; player2TurnImage.sprite = roundSpritePVP.player2Turn; break; } SetRound(0); if (!gpm.doUseSkill) { sBtn.gameObject.SetActive(false); } OnGameStart(); }
public void Init(int length, PrefabsConfig pConfig) { for (int i = 0; i < length; i++) { UIPiecesBar b = GameObject.Instantiate(prefab); b.transform.SetParent(transform); b.transform.localScale = new Vector3(1, 1, 1); b.Init(length, i, pConfig.UIColors[i], pConfig); bars.Add(b); } }
public void Init(int length, int idx, Color piecesColor, PrefabsConfig pConfig) { for (int i = 0; i < length + 1; i++) { if (i == 0) { head.sprite = pConfig.UIScoreHeader[idx]; } else { UIPiece p = GameObject.Instantiate(prefab); p.transform.SetParent(bar); p.Init(piecesColor, length, i); pieces.Add(p); } } }
//[Header("Prefabs")] //[SerializeField] PieceInstance piecePrefab; public void Init(PrefabsConfig pConfig) { boardManager = GameManager.Instance.boardManager; sideLength = boardManager.boardLength; pieces = new PieceInstance[sideLength, sideLength]; int halfLength = (sideLength - 1) / 2; for (int i = 0; i < sideLength; i++) { for (int j = 0; j < sideLength; j++) { int colorID = (int)boardManager.pieces[i, j].pieceColor; //pieces[i, j] = Instantiate(piecePrefab, transform); pieces[i, j] = Instantiate(pConfig.pieceInstancePrefabs[colorID], transform); pieces[i, j].name += ("(" + i + " , " + j + ")"); pieces[i, j].transform.position += new Vector3((i - halfLength), 0, (j - halfLength)); pieces[i, j].Init(i, j, boardManager.pieces[i, j].pieceColor, boardManager.pieces[i, j].isCrackPiece, this); } } }
public static void init(PrefabsConfig config) { prefabsConfig = config; refreshValidPrefabs(false); }