static public void LoadPrefabWithInstanceNOCoroutine(string iFilename, AsyncLoadingPrefabComplete iCallback = null, string iObjname = "Load Prefab", bool iIsFromResources = true) { GameObject _Loader = new GameObject(iObjname); PrefabLoader _Script = _Loader.AddComponent <PrefabLoader>(); if (_Script) { _Script.LoadPrfab(iFilename, iCallback, true, iIsFromResources); } }