public IEnumerator IsCompletedWhenExpected(PrefabInstanceCountCriterion.InstanceCountComparison comparisonMode, int instanceCount, int actualNumberOfInstances, bool expectedCompletion) { for (var i = 0; i < actualNumberOfInstances; i++) { m_PrefabInstances.Add(PrefabUtility.InstantiatePrefab(m_Criterion.prefabParent)); } m_Criterion.comparisonMode = comparisonMode; m_Criterion.instanceCount = instanceCount; foreach (var _ in TriggerSelectionChanged()) { yield return(null); } Assert.AreEqual(expectedCompletion, m_Criterion.completed); }
public IEnumerator AutoComplete_IsCompleted(PrefabInstanceCountCriterion.InstanceCountComparison comparisonMode, int instanceCount, int actualNumberOfInstances) { for (var i = 0; i < actualNumberOfInstances; i++) { m_PrefabInstances.Add(PrefabUtility.InstantiatePrefab(m_Criterion.prefabParent)); } m_Criterion.comparisonMode = comparisonMode; m_Criterion.instanceCount = instanceCount; m_Criterion.AutoComplete(); // Completion is evaulated when selection changes Selection.objects = new UnityObject[] { m_Criterion.prefabParent }; yield return(null); Selection.objects = new UnityObject[0]; yield return(null); Assert.IsTrue(m_Criterion.completed); }