示例#1
0
 public ShootInput(Action <int, int> show, Action hide, Func <int> getDuration)
 {
     _prediction  = Game.I.UserInputController.ActionController.PredictionMap;
     _show        = show;
     _hide        = hide;
     _getDuration = getDuration;
 }
示例#2
0
 public MoveInput(Action show, Action hide)
 {
     _prediction = Game.I.UserInputController.ActionController.PredictionMap;
     _map        = Game.I.MapController;
     _show       = show;
     _hide       = hide;
 }
 public ThrowGrenadeInput(Action show, Action hide)
 {
     _prediction = Game.I.UserInputController.ActionController.PredictionMap;
     _show       = show;
     _hide       = hide;
 }