public ShootInput(Action <int, int> show, Action hide, Func <int> getDuration) { _prediction = Game.I.UserInputController.ActionController.PredictionMap; _show = show; _hide = hide; _getDuration = getDuration; }
public MoveInput(Action show, Action hide) { _prediction = Game.I.UserInputController.ActionController.PredictionMap; _map = Game.I.MapController; _show = show; _hide = hide; }
public ThrowGrenadeInput(Action show, Action hide) { _prediction = Game.I.UserInputController.ActionController.PredictionMap; _show = show; _hide = hide; }