void Awake() { movementController = this.GetComponent <Predator3rdPersonMovementController>(); attackController = this.GetComponent <Predator3rdPersonalAttackController>(); //fetchController = this.GetComponent<Predator3rdPersonalFetchController>(); JumpController = this.GetComponent <Predator3rdPersonalJumpController>(); }
void Awake() { movementController = this.GetComponent<Predator3rdPersonMovementController>(); attackController = this.GetComponent<Predator3rdPersonalAttackController>(); //fetchController = this.GetComponent<Predator3rdPersonalFetchController>(); JumpController = this.GetComponent<Predator3rdPersonalJumpController>(); }
void Awake() { attackController = this.GetComponent<Predator3rdPersonalAttackController> (); }
// Use this for initialization void Awake() { attackController = GetComponent <Predator3rdPersonalAttackController>(); predatorPlayerUnit = GetComponent <Predator3rdPersonalUnit>(); playerStatus = GetComponent <PredatorPlayerStatus>(); }
void Awake() { attackController = this.GetComponent <Predator3rdPersonalAttackController> (); }
// Use this for initialization void Awake() { GUIBound = Util.GetScreenOccupancy(ScreenOccupancy); attackController = GetComponent <Predator3rdPersonalAttackController>(); }
// Use this for initialization void Awake() { attackController = GetComponent<Predator3rdPersonalAttackController>(); predatorPlayerUnit = GetComponent<Predator3rdPersonalUnit>(); playerStatus = GetComponent<PredatorPlayerStatus>(); }
// Use this for initialization void Awake() { GUIBound = Util.GetScreenOccupancy(ScreenOccupancy); attackController = GetComponent<Predator3rdPersonalAttackController>(); }