示例#1
0
 void Awake()
 {
     movementController = this.GetComponent <Predator3rdPersonMovementController>();
     attackController   = this.GetComponent <Predator3rdPersonalAttackController>();
     //fetchController = this.GetComponent<Predator3rdPersonalFetchController>();
     JumpController = this.GetComponent <Predator3rdPersonalJumpController>();
 }
示例#2
0
 void Awake()
 {
     movementController = this.GetComponent<Predator3rdPersonMovementController>();
     attackController = this.GetComponent<Predator3rdPersonalAttackController>();
     //fetchController = this.GetComponent<Predator3rdPersonalFetchController>();
     JumpController = this.GetComponent<Predator3rdPersonalJumpController>();
 }
 void Awake()
 {
     attackController = this.GetComponent<Predator3rdPersonalAttackController> ();
 }
 // Use this for initialization
 void Awake()
 {
     attackController   = GetComponent <Predator3rdPersonalAttackController>();
     predatorPlayerUnit = GetComponent <Predator3rdPersonalUnit>();
     playerStatus       = GetComponent <PredatorPlayerStatus>();
 }
 void Awake()
 {
     attackController = this.GetComponent <Predator3rdPersonalAttackController> ();
 }
 // Use this for initialization
 void Awake()
 {
     GUIBound         = Util.GetScreenOccupancy(ScreenOccupancy);
     attackController = GetComponent <Predator3rdPersonalAttackController>();
 }
 // Use this for initialization
 void Awake()
 {
     attackController = GetComponent<Predator3rdPersonalAttackController>();
     predatorPlayerUnit = GetComponent<Predator3rdPersonalUnit>();
     playerStatus = GetComponent<PredatorPlayerStatus>();
 }
 // Use this for initialization
 void Awake()
 {
     GUIBound = Util.GetScreenOccupancy(ScreenOccupancy);
     attackController = GetComponent<Predator3rdPersonalAttackController>();
 }