public override uint GetPrecisionTime() { #if USE_DOTNET return PrecisionTimer.GetCurrentTime(); #elif (UNITY_ANDROID || UNITY_IPHONE) && !UNITY_EDITOR lock (timeLock) { return NativePInvoke.GetPrecisionTime(); } #endif }
public override uint GetPrecisionTime() { return PrecisionTimer.GetCurrentTime(); }
public DotNetPlatform() { PrecisionTimer.GetCurrentTime(); }