private void InvokePreGame() { if (PreGame != null) { PreGame.Invoke(this, GenerateEventArgs()); } }
public GameState(Phase _phase, PColor _turn, AbstractField[] _fields, DiceState _dicestate, PreGame _preGame) { this._dicestate = _dicestate; this._turn = _turn; this._fields = _fields; this._phase = _phase; this.CurPreGame = _preGame; CalculatePossibleMoves(); }
public void preGameStarted(PreGame game, RunningGameInfoMsg initMsg) { if (game.hasSpectators() == false) { return; } foreach (IPeer p in game.getSpectatorsClone()) { p.SendMessage((short)CustomMasterServerMSG.spectateGameStarted, initMsg); } }
private void removeSpectator(PreGame game, IPeer peer) { if (adminToRooms.ContainsKey(peer.Id) != false) { adminToRooms.Remove(peer.Id); } if (game == null) { return; } game.removeSpectator(peer.Id); }
private bool findGame(string key, out PreGame game, IIncommingMessage rawMsg = null) { if (allGames.TryGetValue(key, out game)) { return(true); } if (rawMsg != null) { rawMsg.Respond("Could not find matching game", ResponseStatus.Error); } game = null; return(false); }
public void initAndInvite(bool forceRestart) { if (forceRestart == false && (state != RoundState.Idle && hasAllPlayers() == false)) { return; } thePregame = AlbotPreGameModule.createTournamentGame(gameSpecs, admin); if (getNonNPCPlayers().Count == 0) //If we have no human players in the game, we automaticly select a bot to win the game { forceRandomWinner(); return; } initHostAndBots(); getNonNPCPlayers().ForEach(p => p.peer.SendMessage((short)CustomMasterServerMSG.tournamentRoundPreStarted, thePregame.specs.roomID)); setState(RoundState.Lobby); }
public void preGameRemoved(PreGame game) { game.getSpectatorsClone().ForEach(p => removeSpectator(game, p)); }