override protected void Start() { EquipmentManager.instance.onEquipmentChanged += OnEquipmentChanged; if (PrayerManager.instance != null) { PrayerManager.instance.OnPrayerChanged += OnBonusChanged; PrayerManager.instance.OnPrayerChangedRigour += OnBonusChangedRigour; } activeProtect = PrayerProtectTypes.None; base.Start(); }
void protect(PrayerProtectTypes type) { player.activeProtect = type; }