void UseShockwave() { if (shockwaveAvailable) { MakeShockwaveUnavailable(); PratilceController.ActivateAll(); // EXPLOSION SpawnShockwave(); TurnInvincablele(); } }
public void Activate() { if (!active) { source.Play(); active = true; StartCoroutine("Attack"); if (scoreTimer != null) { scoreTimer.StartTimer(); } PratilceController.ActivateAll(); } }