public override void OnInspectorGUI() { // Configuration: bool _isDecisionNode = EditorGUILayout.Toggle("Decision node?", node.isDecisionNode); GameObject[] _objectsToTrigger = PrairieGUI.drawObjectList("Objects To Trigger", node.objectsToTrigger); EditorGUILayout.LabelField("Name", node.name); EditorGUILayout.LabelField("Content"); EditorGUI.indentLevel += 1; string _content = EditorGUILayout.TextArea(node.content); EditorGUI.indentLevel -= 1; // Read-Only Display: PrairieGUI.drawObjectListReadOnly("Children", node.children); PrairieGUI.drawObjectListReadOnly("Parents", node.parents.ToArray()); // Save changes to the TwineNode if the user edits something in the GUI: if (GUI.changed) { Undo.RecordObject(node, "Modify Twine Node"); node.isDecisionNode = _isDecisionNode; node.objectsToTrigger = _objectsToTrigger; node.content = _content; } }
public override void OnInspectorGUI() { // Configuration: EditorGUILayout.LabelField("Name", node.name); EditorGUILayout.LabelField("Content"); EditorGUI.indentLevel += 1; string _content = EditorGUILayout.TextArea(node.content); EditorGUI.indentLevel -= 1; bool _isDecisionNode = EditorGUILayout.Toggle("Decision node?", node.isDecisionNode); GameObject[] _objectsToTrigger = PrairieGUI.drawObjectList("Objects To Trigger", node.objectsToTrigger); GameObject[] _objectsToEnable = PrairieGUI.drawObjectList <GameObject>("Objects To Enable:", node.objectsToEnable); GameObject[] _objectsToRotate = PrairieGUI.drawObjectList <GameObject>("Objects To Rotate:", node.objectsToRotate); int _rotX = EditorGUILayout.IntField("X-axis rotation amount:", node.rotX); int _rotY = EditorGUILayout.IntField("Y-axis rotation amount:", node.rotY); int _rotZ = EditorGUILayout.IntField("Z-axis rotation amount:", node.rotZ); GameObject[] _objectsToTransform = PrairieGUI.drawObjectList <GameObject>("Objects To Transform:", node.objectsToTransform); int _trX = EditorGUILayout.IntField("X-axis transform amount:", node.trX); int _trY = EditorGUILayout.IntField("Y-axis transform amount:", node.trY); int _trZ = EditorGUILayout.IntField("Z-axis transform amount:", node.trZ); // Read-Only Display: PrairieGUI.drawObjectListReadOnly("Children", node.children); PrairieGUI.drawObjectListReadOnly("Parents", node.parents.ToArray()); // Save changes to the TwineNode if the user edits something in the GUI: if (GUI.changed) { Undo.RecordObject(node, "Modify Twine Node"); node.isDecisionNode = _isDecisionNode; node.objectsToTrigger = _objectsToTrigger; node.content = _content; node.objectsToEnable = _objectsToEnable; node.objectsToRotate = _objectsToRotate; node.objectsToTransform = _objectsToTransform; node.trX = _trX; node.trY = _trY; node.trZ = _trZ; node.rotX = _rotX; node.rotY = _rotY; node.rotZ = _rotZ; } }