override public void OnEnter(AIState lastState) { behaviour = (m_match as GameMatch_Practise).practise_behaviour as PractiseBehaviourRebound; basketCenter = m_match.mCurScene.mBasket.m_vShootTarget; basketCenter.y = IM.Number.zero; m_moveTarget = SeekPositioningTarget(); atMoveTarget = false; }
override public void OnEnter(AIState lastState) { behaviour = (m_match as GameMatch_Practise).practise_behaviour as PractiseBehaviourRebound; m_player.moveDirection = IM.Vector3.zero; }