private void FastPickups() { //IT WORKS Debug.Log("FastPickups started !!"); foreach (GameObject powerUp in _powerUPs) { //IT WORKS Debug.Log("FastPickup no " + powerUp.name + " started !!"); Powerup _powerUPscript = powerUp.GetComponent <Powerup>(); _powerUPscript.AssignFastPickups(true); // _isFastPickupsActive = false; } /* clear the array ? not neceessary - better the found solution ! * { * Array.Clear(_powerUPs, 0, _powerUPs.Length); * _powerUPs = null; * } */ }