示例#1
0
 // Use this for initialization
 void Awake()
 {
     powers    = GameObject.Find("Player").GetComponent <PowersController> ();
     movement  = GameObject.Find("Player").GetComponent <PlayerMovement> ();
     extintion = GameObject.Find("MeteorPooler").GetComponent <ExtintionController> ();
     minX      = transform.position.x - ((RectTransform)gameObject.transform).rect.width / 2;
 }
示例#2
0
 private void Start()
 {
     canvas = GameObject.Find("CanvasPanels");
     if (canvas != null)
     {
         losePanel = canvas.transform.GetChild(1).gameObject;
     }
     checkpointController = FindObjectOfType <CheckpointController>();
     gameInfoController   = FindObjectOfType <GameInfoController>();
     powersController     = FindObjectOfType <PowersController>();
 }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        SwitchLight(startOn);

        player = GameObject.FindGameObjectWithTag("Player").GetComponent <PowersController>();
    }
示例#4
0
 // Start is called before the first frame update
 void Start()
 {
     powersController = FindObjectOfType <PowersController>();
     gameController   = FindObjectOfType <GameController>();
 }