// Use this for initialization void Awake() { powers = GameObject.Find("Player").GetComponent <PowersController> (); movement = GameObject.Find("Player").GetComponent <PlayerMovement> (); extintion = GameObject.Find("MeteorPooler").GetComponent <ExtintionController> (); minX = transform.position.x - ((RectTransform)gameObject.transform).rect.width / 2; }
private void Start() { canvas = GameObject.Find("CanvasPanels"); if (canvas != null) { losePanel = canvas.transform.GetChild(1).gameObject; } checkpointController = FindObjectOfType <CheckpointController>(); gameInfoController = FindObjectOfType <GameInfoController>(); powersController = FindObjectOfType <PowersController>(); }
// Start is called before the first frame update void Start() { SwitchLight(startOn); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PowersController>(); }
// Start is called before the first frame update void Start() { powersController = FindObjectOfType <PowersController>(); gameController = FindObjectOfType <GameController>(); }