public void Init(PowerUpData powerUpData, PlayerController playerC, Transform hudT) { this.powerUpData = powerUpData; this.playerController = playerC; this.hudTransform = hudT; hudText = hudT.GetComponentInChildren <Text>(); }
protected override IEnumerable <string> MergeDependencies(IJsonOrganization json, bool overwrite) { var properties = OrganizationPreferencesContext.Merge(json.Prefs, overwrite) .Select(p => $"{nameof(Organization.Preferences)}.{p}") .ToList(); if (json.Actions != null) { Actions.Update(json.Actions.Select(a => a.GetFromCache <Action, IJsonAction>(Auth, overwrite))); properties.Add(nameof(Organization.Actions)); } if (json.Boards != null) { Boards.Update(json.Boards.Select(a => a.GetFromCache <Board, IJsonBoard>(Auth, overwrite))); properties.Add(nameof(Organization.Boards)); } if (json.Members != null) { Members.Update(json.Members.Select(a => a.GetFromCache <Member, IJsonMember>(Auth, overwrite))); properties.Add(nameof(Organization.Members)); } if (json.Memberships != null) { Memberships.Update(json.Memberships.Select(a => a.TryGetFromCache <OrganizationMembership, IJsonOrganizationMembership>(overwrite) ?? new OrganizationMembership(a, Data.Id, Auth))); properties.Add(nameof(Organization.Memberships)); } if (json.PowerUpData != null) { PowerUpData.Update(json.PowerUpData.Select(a => a.GetFromCache <PowerUpData, IJsonPowerUpData>(Auth, overwrite))); properties.Add(nameof(Organization.PowerUpData)); } return(properties); }
protected override IEnumerable <string> MergeDependencies(IJsonCard json, bool overwrite) { var properties = BadgesContext.Merge(json.Badges, overwrite) .Select(p => $"{nameof(Card.Badges)}.{p}") .ToList(); if (json.Actions != null) { Actions.Update(json.Actions.Select(a => a.GetFromCache <Action, IJsonAction>(Auth, overwrite))); properties.Add(nameof(Card.Actions)); } if (json.Attachments != null) { Attachments.Update(json.Attachments.Select(a => a.TryGetFromCache <Attachment, IJsonAttachment>(overwrite) ?? new Attachment(a, Data.Id, Auth))); properties.Add(nameof(Card.Attachments)); } if (json.CheckLists != null) { CheckLists.Update(json.CheckLists.Select(a => a.GetFromCache <CheckList, IJsonCheckList>(Auth, overwrite))); properties.Add(nameof(Card.CheckLists)); } if (json.Comments != null) { Comments.Update(json.Comments.Select(a => a.GetFromCache <Action, IJsonAction>(Auth, overwrite))); properties.Add(nameof(Card.Comments)); } if (json.CustomFields != null) { CustomFields.Update(json.CustomFields.Select(a => a.GetFromCache <CustomField, IJsonCustomField>(Auth, overwrite, Data.Id))); properties.Add(nameof(Card.CustomFields)); } if (json.Labels != null) { Labels.Update(json.Labels.Select(a => a.GetFromCache <Label, IJsonLabel>(Auth, overwrite))); properties.Add(nameof(Card.Labels)); } if (json.Members != null) { Members.Update(json.Members.Select(a => a.GetFromCache <Member, IJsonMember>(Auth, overwrite))); properties.Add(nameof(Card.Members)); } if (json.PowerUpData != null) { PowerUpData.Update(json.PowerUpData.Select(a => a.GetFromCache <PowerUpData, IJsonPowerUpData>(Auth, overwrite))); properties.Add(nameof(Card.PowerUpData)); } if (json.Stickers != null) { Stickers.Update(json.Stickers.Select(a => a.TryGetFromCache <Sticker, IJsonSticker>(overwrite) ?? new Sticker(a, Data.Id, Auth))); properties.Add(nameof(Card.Stickers)); } if (json.MembersVoted != null) { VotingMembers.Update(json.MembersVoted.Select(a => a.GetFromCache <Member, IJsonMember>(Auth, overwrite))); properties.Add(nameof(Card.VotingMembers)); } return(properties); }
public void ReceivePowerUp(PowerUpData powerUpData) { if (onPlayerReceivedPowerUp != null) { onPlayerReceivedPowerUp(powerUpData); } powerUpsManager.PowerUpWasPickedUp(powerUpData); }
public void SetPowerUp(PowerUpData powerUp) { if (currentPowerUp != null) { currentPowerUp.OnFinish(); } this.currentPowerUp = powerUp; powerUp.OnStart(); }
private IEnumerator Player1PowerUpCo(PowerUpData powerUpData) { HasAnyPowerUp = true; powerUpType = powerUpData.powerUpType; yield return(new WaitForSeconds(powerUpData.powerUpDuration)); HasAnyPowerUp = false; }
protected override IEnumerable <string> MergeDependencies(IJsonBoard json, bool overwrite) { var properties = BoardPreferencesContext.Merge(json.Prefs, overwrite) .Select(p => $"{nameof(Board.Preferences)}.{p}") .ToList(); if (json.Actions != null) { Actions.Update(json.Actions.Select(a => a.GetFromCache <Action, IJsonAction>(Auth, overwrite))); properties.Add(nameof(Board.Actions)); } if (json.Cards != null) { Cards.Update(json.Cards.Select(a => a.GetFromCache <Card, IJsonCard>(Auth, overwrite))); properties.Add(nameof(Board.Cards)); } if (json.CustomFields != null) { CustomFields.Update(json.CustomFields.Select(a => a.GetFromCache <CustomFieldDefinition>(Auth))); properties.Add(nameof(Board.CustomFields)); } if (json.Labels != null) { Labels.Update(json.Labels.Select(a => a.GetFromCache <Label, IJsonLabel>(Auth, overwrite))); properties.Add(nameof(Board.Labels)); } if (json.Lists != null) { Lists.Update(json.Lists.Select(a => a.GetFromCache <List, IJsonList>(Auth, overwrite))); properties.Add(nameof(Board.Lists)); } if (json.Members != null) { Members.Update(json.Members.Select(a => a.GetFromCache <Member, IJsonMember>(Auth, overwrite))); properties.Add(nameof(Board.Members)); } if (json.Memberships != null) { Memberships.Update(json.Memberships.Select(a => a.TryGetFromCache <BoardMembership, IJsonBoardMembership>(overwrite) ?? new BoardMembership(a, Data.Id, Auth))); properties.Add(nameof(Board.Memberships)); } if (json.PowerUps != null) { PowerUps.Update(json.PowerUps.Select(a => a.GetFromCache <IPowerUp>(Auth))); properties.Add(nameof(Board.PowerUps)); } if (json.PowerUpData != null) { PowerUpData.Update(json.PowerUpData.Select(a => a.GetFromCache <PowerUpData, IJsonPowerUpData>(Auth, overwrite))); properties.Add(nameof(Board.PowerUpData)); } return(properties); }
public void Update() { if (currentPowerUp.type != 2) // If not powerup null { this.totalDeltaTime += Time.deltaTime; if (this.totalDeltaTime > this.currentPowerUp.Duration) { this.currentPowerUp.OnFinish(); this.currentPowerUp = PowerUpFactory.GetPowerUpNull(); this.totalDeltaTime = 0; } } }
public void AddPowerUp(PowerUpData powerUp) { var pwUp = powerUps.Find(i => i.Id == powerUp.id); if (pwUp != null) { pwUp.StartOrAddCooldownTime(); } else { Debug.LogError("No Power Up with id: " + powerUp.id); } }
private void OnPlayerReceivedPowerUp(PowerUpData powerUpData) { if (powerUpData.playerID != playerID) { return; } powerUpTimer = powerUpData.powerUpDuration; powerUpIcon.sprite = powerUpData.powerUpIcon; powerUpIcon.gameObject.SetActive(true); playerHasPowerUp = true; }
public void populatePowerUpUIElements() { int index = 0; foreach (PowerUp powerUp in powerUpChoices) { PowerUpData pud = powerUpContainer.GetComponent <PowerUpContainer>().getPowerUpDataFromEnum(powerUp); GameObject uiElement = powerUpUIElements[index]; Text[] children = uiElement.GetComponentsInChildren <Text>(); children[0].text = pud.title; children[1].text = pud.description; children[2].text = pud.unitType.ToString(); index++; } }
private void CollectPowerUp(GameObject powerUp) { if (!isServer) { return; } PowerUpsController powerUpAction = powerUp?.GetComponent <PowerUpsController>(); PowerUpData powerUpData = powerUpAction?.powerUp; _collectedPowerUp = powerUpData; RpcUpdateLocalClientPowerUpDisplay(!powerUpData ? null : powerUpData.powerUpName); NetworkServer.Destroy(powerUp); }
public GameObject InstantiatePowerUp(PowerUpData powerUpData, Vector3 position, Quaternion rotation) { if (powerUpData.type == 2) // power up null { return(null); } PowerUp powerUp = this.powerUps[powerUpData.type]; GameObject powerUpObj = Instantiate(powerUp.gameObject, position, rotation) as GameObject; powerUpObj.transform.parent = GameObject.FindGameObjectWithTag("Room").transform; powerUpObj.GetComponent <PowerUp>().PowerUpData = powerUpData; return(powerUpObj); }
void Update() { if (!m_IsPlaying) { return; } for (int i = 0; i < m_Players.Count; ++i) { if (m_Players[i].isEliminated == false) { m_Players[i].CalculatePercentage(); } } m_OrderedPlayers.RemoveAll((x) => x.isEliminated); m_OrderedPlayers.Sort((x, y) => (int)((y.percent * 100000f) - (x.percent * 100000f))); for (int i = 0; i < m_OrderedPlayers.Count; ++i) { m_OrderedPlayers[i].m_Rank = i; } if (onScoresCalculated != null) { onScoresCalculated.Invoke(); } m_ProgressionView.UpdateView(); if (Time.time - m_LastPowerUpTime > m_PowerUpRate) { m_PowerUpRate = Random.Range(c_MinPowerUpRate, c_MaxPowerUpRate); m_LastPowerUpTime = Time.time; PowerUpData powerUpData = m_PowerUps[Random.Range(0, m_PowerUps.Count)]; PopObjectRandomly(powerUpData.m_Prefab); } if (Time.time - m_LastBrushTime > c_BrushRate) { m_LastBrushTime = Time.time; PopObjectRandomly(m_BrushPowerUpPrefab.gameObject); } m_HumanSpotlight.position = m_HumanPlayerTr.position + m_SpotlightOffset; }
public PowerUpData GetRandomPowerUp() { int num = Random.Range(0, 100); PowerUpData powerUpData = GetPowerUpNull(); if (num <= 10) { powerUpData = GetPowerUpAttack(); } else if (num <= 20) { powerUpData = GetPowerUpSpeed(); } else if (num <= 25) { powerUpData = GetPowerUpLife(); } return(powerUpData); }
void SpawnPowerUp() { float rnd = UnityEngine.Random.value; switch (invaderType) { case InvaderType.Basic: GameManager.Instance.AddScore(10); PowerUpData pwData = GameManager.Instance.powerUpDatas[0]; if (rnd <= pwData.spawnChance) { GameObject pwUp = Instantiate(InvaderManager.Instance.powerUpPrefab, transform.position, Quaternion.identity); pwUp.GetComponent <PowerUpBehaviour>().Init(pwData); } break; case InvaderType.Strong: GameManager.Instance.AddScore(20); pwData = GameManager.Instance.powerUpDatas[1]; if (rnd <= pwData.spawnChance) { GameObject pwUp = Instantiate(InvaderManager.Instance.powerUpPrefab, transform.position, Quaternion.identity); pwUp.GetComponent <PowerUpBehaviour>().Init(pwData); } break; case InvaderType.Alpha: GameManager.Instance.AddScore(50); pwData = GameManager.Instance.powerUpDatas[2]; if (rnd <= pwData.spawnChance) { GameObject pwUp = Instantiate(InvaderManager.Instance.powerUpPrefab, transform.position, Quaternion.identity); pwUp.GetComponent <PowerUpBehaviour>().Init(pwData); } break; } }
public BulletType Use() { if (Powerups.Count > 0 && ActivePowerup == null) { ActivePowerup = Powerups.Dequeue(); } if (ActivePowerup == null) { return(BulletType.Normal); } var powerup = ActivePowerup; powerup.NumberOfShoots--; if (powerup.NumberOfShoots == 0) { ActivePowerup = null; } GameManager.Instance.AmmoCount(this); return(powerup.Type); }
private void OnTriggerStay2D(Collider2D col) { var player = col.GetComponent <Player>(); if (player == null) { return; } if (player.PowerUpsManager.HasAnyPowerUp) { return; } var powerUpData = new PowerUpData(player.PlayerID, powerUpType, powerUpIcon, powerUpDuration); player.ReceivePowerUp(powerUpData); PopUpManager.Instance.PowerUpPickedUp(player, playerCanvasIconPrefab); GameManager.Instance.PowerUpWasPickedUp(); Destroy(gameObject); }
internal void Init(PowerUpData powerUpData) { this.powerUpData = powerUpData; GetComponent <SpriteRenderer>().sprite = powerUpData.sprite; }
public void PowerUpWasPickedUp(PowerUpData powerUpData) { SoundManager.PlaySound(Sound.PowerUp); StartCoroutine(Player1PowerUpCo(powerUpData)); }
protected override void Awake() { base.Awake(); data = Instantiate(data); }