public void GetReboundStrategyTest1() { NonPassableArenaObjectFactory factory = new NonPassableArenaObjectFactory(); PowerUpBuilder objBuilder = new PowerUpBuilder().AddDuration(10).AddDiameter(10).AddPosX(10).AddPosY(10); PowerUp powerUp = factory.CreatePowerup(objBuilder); Assert.AreEqual(ArenaObjectType.NonPassable, powerUp.Type); }
public void AddPosYTest() { PowerUpBuilder builder = new PowerUpBuilder(); builder.AddPosY(10); ArenaObject a = builder.CreateObject(); Assert.IsTrue(a.PosY == 10); }
public void CreatePowerupTest() { PassableArenaObjectFactory factory = new PassableArenaObjectFactory(); PowerUpBuilder powerupBuilder = new PowerUpBuilder().AddDiameter(10).AddDuration(10).AddPos(new PongRoyale_shared.Vector2(10, 10)); PowerUp powerup = factory.CreatePowerup(powerupBuilder); Assert.IsTrue(powerup.Type == ArenaObjectType.Passable && powerup.Diameter == 10 && powerup.Duration == 10 && powerup.PosX == 10 && powerup.PosY == 10); }
public void GetReboundStrategyTest(ArenaObjectType type) { PowerUpBuilder builder = new PowerUpBuilder(); PowerUp a = builder.CreateObject() as PowerUp; a.SetTypeParams(type); var str = a.GetReboundStrategy(); Assert.IsTrue(a.Type == type); }
protected override void Spawn() { var diameter = Params.RollWidth(); var duration = Params.RollDuration(); var pos = Params.RollPosition(); var powerupBuilder = new PowerUpBuilder().AddDiameter(diameter).AddDuration(duration).AddPos(pos); var powerup = Factories[RandomNumber.NextInt(0, Factories.Length)].CreatePowerup(powerupBuilder); ArenaFacade.Instance.OnArenaObjectCreated(powerup); SpawnInterval = Params.RollInterval(); LastSpawnTime = Time; }
public void ReboundPositionTest() { NonPassablePowerupStrategy strategy = new NonPassablePowerupStrategy(); Paddle paddle = new NormalPaddle(10, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); Vector2 vector = new Vector2(10, 10); Vector2 normalised = new Vector2(1, 0); Ball b = Ball.CreateBall(0, BallType.Deadly, vector, 10, vector, 10); NonPassableArenaObjectFactory factory = new NonPassableArenaObjectFactory(); PowerUpBuilder objBuilder = new PowerUpBuilder().AddDuration(10).AddPosX(5).AddPosY(5).AddDiameter(10); Powerups.PowerUp obstacle = factory.CreatePowerup(objBuilder); Vector2 result = strategy.ReboundPosition(b, normalised, paddle, obstacle); Assert.IsFalse(vector == result); }