public PowerTaskList GetLastHandledTaskList(PowerTaskList taskList) { if (taskList == null) { return(null); } Spell spell = UnityEngine.Object.Instantiate <Spell>(this); PowerTaskList list = null; for (PowerTaskList list2 = taskList.GetLast(); list2 != null; list2 = list2.GetPrevious()) { spell.m_taskList = list2; spell.RemoveAllTargets(); if (spell.AddPowerTargets()) { list = list2; break; } } UnityEngine.Object.DestroyImmediate(spell); return(list); }