示例#1
0
    public override void Interact(CharacterInteraction target)
    {
        // Connecting the cable
        if (target.CurrentHeldItem != null && target.CurrentHeldItem is PowerPlug)
        {
            target.Equipment.PlaceItem(plugPivotPoint.position, plugPivotPoint.rotation, plugPivotPoint);
            connectedPlug = (PowerPlug)target.CurrentHeldItem;
            if (connectedPlug != null)
            {
                connectedPlug.SetConnectedSocket(this);
                connectedPlug.SendRefreshSignal(this);
                //connectedPlug.FindGenerators(this);
            }
            connectedConduit.FindGenerators();
        }

        // Disconnecting the cable
        if (target.CurrentHeldItem == null && connectedPlug != null)
        {
            connectedPlug.ResetComponents();
            connectedPlug.Interact(target);
            connectedPlug.RemoveGenerator(connectedConduit.powerSource, this);
            connectedPlug.SetConnectedSocket(null);
            connectedPlug.SendRefreshSignal(this);
            //connectedPlug.FindGenerators(this);
            connectedPlug = null;
            connectedConduit.FindGenerators();
            connectedConduit.SendRefreshSignal();
        }
    }
示例#2
0
 public void SendRefreshSignal(PowerSocket requestSource)
 {
     oppositePlug.SendRefreshSignal(this);
 }