public bool TestView(PowerObject powerObject) { //height check if (!powerObject.CanAbsorb(this)) { return(false); } //reassignment lock if (absorbTarget == powerObject || absorbTarget == null) { absorbTarget = powerObject; if (timer > 1.0F) { if (absorbTarget.GetPower() > 0) { powerObject.SetPower(powerObject.GetPower() - 1); power++; PlantTree(); } else { powerObject.Absorb(); absorbTarget = null; } } else { timer += Time.deltaTime; } } return(true); }
private CursorState FireAimRay() { RaycastHit hit; Ray grabRay = new Ray(m_cameraTransform.position, m_cameraTransform.forward); if (Physics.Raycast(grabRay, out hit, grabDistance, _absorbableTargetMask)) { PowerObject obj = hit.transform.root.GetComponentInChildren <PowerObject>(); if (obj != null) { return(obj.CanAbsorb(this) || obj.transform.root.GetComponentInChildren <PO_Rock>() != null ? CursorState.Hitting : CursorState.OutOfRange); } else { return(CursorState.OutOfRange); } } return(CursorState.Aiming); }
//All items at places, whose base area is visible can be absorbed //aim at the base to absorb the object //Rocks can be absorbed without seeing the corresponding base area private void FireAbsorbRay() { if (!m_canAbsorb) { return; } RaycastHit hit; Ray grabRay = new Ray(m_cameraTransform.position, m_cameraTransform.forward); Debug.DrawRay(m_cameraTransform.position, m_cameraTransform.forward * grabDistance); if (!Physics.Raycast(grabRay, out hit, grabDistance)) { return; } PowerObject obj = null; switch (hit.collider.transform.root.tag) { case "Tree": case "Rock": case "Robot": case "Sentinel": obj = hit.collider.transform.root.gameObject.GetComponent <PowerObject>(); break; case "Environment": obj = ObjectManager.instance.GetObjectAtPos(hit.point); break; } if (obj != null && (obj.GetType() == typeof(PO_Rock) || obj.CanAbsorb(this))) { power += obj.GetPower(); obj.Absorb(); } }