// Update is called once per frame void Update() { if (isInsideTrigger) { if (Input.GetKeyDown(KeyCode.Return)) { /*if(speed) * { * player.speed += 3; * }*/ /*else if(jump) * { * player.jumpForce += 12; * }*/ if (size) { player.bulletsScale *= 1.2f; player.BulletsScale(); } else if (damage) { } else if (tripleCannon) { player.cannonsNumber *= 2; player.CannonType(); } else if (bounce) { player.bulletBounces *= 2; player.BounceBullet(); } else if (life) { player.GetLife(); } pManager.DesactiveAll(); } } }