public void UpdateItemPrefab(PowerItemRow ui_row, Power row)
    {
        int       currentLevel;
        PowerItem playerItem = SaveFile.GetInstance().CoreConfig.player.powerItems.Find(x => x.powerId == row.itemId);

        if (playerItem == null || row.maxLevel == 0)
        {
            currentLevel = 1;
        }
        else
        {
            currentLevel = playerItem.powerLevel;
        }
        ui_row.ChangeTitle(row.itemName, currentLevel);
        ui_row.ChangeIcon(row.GetItemIcon());
        ui_row.ChangePrice(row.cost.ToString());
    }