private void addPower() { PowerEffect.staticChangeVarValue(powerGain); textScrollScript.gameObject.GetComponent <Text>().text = "+" + powerGain + " Power"; textScrollScript.startScrolling(); hudScript.updatePower(); }
public void playWarpAnims() { StartCoroutine("delayedFireEvent"); PowerEffect.staticChangeVarValue(costPerJump); WarpEffect.changeValuesByOne(); updateValuesInHUD(new Effect[] { new PowerEffect(), new WarpEffect() }); warpScript.playWarp(); resetTimers(); }