/// <summary> /// Turn off chanel of current power /// </summary> /// <param name="chanel">Chanel of current power</param> /// <returns></returns> public bool OffChanel(int chanel) { try { switch (chanel) { case 1: PowerControl.Write(Z119.ATK.Common.Const.OFF_CHANEL1); break; case 2: PowerControl.Write(Z119.ATK.Common.Const.OFF_CHANEL2); break; case 3: PowerControl.Write(Z119.ATK.Common.Const.OFF_CHANEL3); break; default: return(false); } return(true); } catch (Exception exp) { return(false); } }
/// <summary> /// /// </summary> /// <returns></returns> public CommandStatus StartStopUnit(bool immd, PowerControl pc, StartState state) { if (m_logger != null) { string args = immd.ToString() + ", " + pc.ToString() + ", " + state.ToString(); m_logger.LogMessage(new UserMessage(UserMessage.Category.Debug, 8, "Bwg.Scsi.Device.StartStopUnit(" + args + ")")); } using (Command cmd = new Command(ScsiCommandCode.StartStopUnit, 6, 0, Command.CmdDirection.None, 30)) { if (immd) cmd.SetCDB8(1, 1) ; byte b = (byte)(((byte)pc << 4) | ((byte)state)) ; cmd.SetCDB8(4, b) ; CommandStatus st = SendCommand(cmd); if (st != CommandStatus.Success) return st; } return CommandStatus.Success; }
private void cMenuTrayRunNow_Click(object sender, EventArgs e) { OnForceRun(); PowerControl.DisplayPowerTo(DisplayPowerState.Off); }
public bool OffLimit(int nguon, int choose) { try { switch (nguon) { case 1: PowerControl.Write(Z119.ATK.Common.Const.SELECTED_SET_LIMIT + " CH1"); if (choose == 1) { PowerControl.Write(Z119.ATK.Common.Const.OFF_LIMIT_AMPE); } else { PowerControl.Write(Z119.ATK.Common.Const.OFF_LIMIT_VON); } break; case 2: PowerControl.Write(Z119.ATK.Common.Const.SELECTED_SET_LIMIT + " CH1"); if (choose == 1) { PowerControl.Write(Z119.ATK.Common.Const.OFF_LIMIT_AMPE); } else { PowerControl.Write(Z119.ATK.Common.Const.OFF_LIMIT_VON); } break; case 3: PowerControl.Write(Z119.ATK.Common.Const.SELECTED_SET_LIMIT + " CH2"); if (choose == 1) { PowerControl.Write(Z119.ATK.Common.Const.OFF_LIMIT_AMPE); } else { PowerControl.Write(Z119.ATK.Common.Const.OFF_LIMIT_VON); } break; case 4: PowerControl.Write(Z119.ATK.Common.Const.SELECTED_SET_LIMIT + " CH3"); if (choose == 1) { PowerControl.Write(Z119.ATK.Common.Const.OFF_LIMIT_AMPE); } else { PowerControl.Write(Z119.ATK.Common.Const.OFF_LIMIT_VON); } break; default: return(false); break; } return(true); } catch (Exception exp) { return(false); } }
/// <summary> /// /// </summary> /// <param name="von"></param> /// <param name="ampe"></param> /// <param name="nguon"></param> /// <param name="choose">1. ampe | 2 von</param> /// <returns></returns> public bool SendLimit(string von, string ampe, int nguon, int choose) { try { switch (nguon) { case 1: PowerControl.Write(Z119.ATK.Common.Const.SELECTED_SET_LIMIT + " CH1"); if (choose == 1) { PowerControl.Write(Z119.ATK.Common.Const.SEND_LIMIT_AMPE + " " + ampe); } else { PowerControl.Write(Z119.ATK.Common.Const.SEND_LIMIT_VON + " " + von); } break; case 2: PowerControl.Write(Z119.ATK.Common.Const.SELECTED_SET_LIMIT + " CH1"); if (choose == 1) { PowerControl.Write(Z119.ATK.Common.Const.SEND_LIMIT_AMPE + " " + ampe); } else { PowerControl.Write(Z119.ATK.Common.Const.SEND_LIMIT_VON + " " + von); } break; case 3: PowerControl.Write(Z119.ATK.Common.Const.SELECTED_SET_LIMIT + " CH2"); if (choose == 1) { PowerControl.Write(Z119.ATK.Common.Const.SEND_LIMIT_AMPE + " " + ampe); } else { PowerControl.Write(Z119.ATK.Common.Const.SEND_LIMIT_VON + " " + von); } break; case 4: PowerControl.Write(Z119.ATK.Common.Const.SELECTED_SET_LIMIT + " CH3"); if (choose == 1) { PowerControl.Write(Z119.ATK.Common.Const.SEND_LIMIT_AMPE + " " + ampe); } else { PowerControl.Write(Z119.ATK.Common.Const.SEND_LIMIT_VON + " " + von); } break; default: return(false); break; } return(true); } catch (Exception exp) { return(false); } }
private void Start() { sceneLoader = FindObjectOfType <SceneLoader>(); level = FindObjectOfType <Level>(); powerControl = FindObjectOfType <PowerControl>(); }
void Start() { theGameMaster = GameMaster.S_GameMaster; theScoreManager = ScoreManager.S_ScoreManager; thePowerControl = PowerControl.S_PowerControl; }
private void MainForm_Load(object sender, EventArgs e) { m_WatchHouseControl = new WatchHouseControl(); m_PowerControl = new PowerControl(); m_LEDControl = new LEDControl(); }
void Start() { thePowerControl = PowerControl.S_PowerControl; boogieSplineWalker = GetComponent <Boogie_Spline_Walker>(); }
public void Sleep() { PowerControl.Sleep(); Assert.True(true); }
public void Reboot() { PowerControl.Reboot(); Assert.True(true); }
public void Shutdown() { PowerControl.Shutdown(); Assert.True(true); }