// Start is called before the first frame update void Start() { health = 100; power = 100; //gameOver = false; GameObject gameControlObject = GameObject.FindWithTag("UI"); if (gameControlObject != null) { //gameOverScript = gameControlObject.GetComponent<GameOverScript>(); healthInstance = healthBarController.GetComponent <HealthBarController>(); powerInstance = powerBarController.GetComponent <PowerBarController>(); healthInstance.setMaxHealth(100.0f); healthInstance.setHealth(100.0f); powerInstance.setMaxPower(100.0f); powerInstance.setPower(100.0f); } if (gameControlObject == null) { Debug.Log("Sorry ,Couldn't find object"); } }
void Start() { scorescript = GetComponent <Scores>(); // Assign the component PowerBar = GameObject.Find("ForceBar").GetComponent <PowerBarController>(); Line = GameObject.Find("Line").GetComponent <ArrowControl>(); Line.gameObject.SetActive(false); // Assign the Rigidbody component to our private rb variable rb = GetComponent <Rigidbody>(); LastPosition = transform.position; }