void Awake() { rBody.velocity = this.transform.right * speed; if (rBody.velocity.x < 0) { powerType = Power.Type.Body; offset *= -1; } else { powerType = Power.Type.Mind; } this.transform.position += Vector3.right * offset; }
public Boss GetBoss(Power.Type type) { if (type == Power.Type.Mind) { return(mindBoss); } else if (type == Power.Type.Body) { return(bodyBoss); } else { Debug.LogError("Unkown boss type"); return(null); } }
public static void SetPower(Power.Type newPower) { SelectedPower = newPower; }