//List<PoulpeState> states; public PoulpeStateMachine(/*List<PoulpeState> States,*/ PoulpeState CurrentState) { //states = States; currentState = CurrentState; }
public void SetCurrentState(PoulpeState state) { currentState = state; }
public PoulpeTransition(Delegate MyDelegate, PoulpeState State, PoulpeStateMachine Machine) { myDelegate = MyDelegate; state = State; machine = Machine; }