private static void SackTest() { SackClass mysack = new SackClass(4); var item1 = new PotionClass(); mysack.AddItem(item1); mysack.DisplayContents(); }
private static void BagTest() { BagClass myBag = new BagClass(3); var item1 = new SwordClass(); var item2 = new PotionClass(); myBag.AddItem(item1); myBag.AddItem(item2); myBag.DisplayContents(); }
private static void RemoveTest() { BagClass myBag = new BagClass(3); var item1 = new SwordClass(); var item2 = new PotionClass(); var item3 = new PotionClass(); myBag.AddItem(item1); myBag.AddItem(item2); myBag.AddItem(item3); myBag.DisplayContents(); var remove = myBag.RemoveItem(); Console.WriteLine($"Remove {item3.Name} from bag"); myBag.DisplayContents(); }
public void PickPotion() { wantedPotion = potionClass[Random.Range(0, potionClass.Length)]; potion.sprite = wantedPotion.potionSprite; thoughtBubble.SetActive(true); }