private void OnMouseUp() { if (_stateManager.currentPlayerState == StateManager.PlayerState.Dead || isDragging == false) { _lineRenderer.enabled = false; return; } _dangerIndicator.HideDangerIndicator(); _dangerIndicator.ToggleCollider(false); isDragging = false; _timescaleManager.ResetTimescale(); _postProcessingManager.EnableMotionBlur(true); _chargingShake.StartFadeOut(0f); _positionToMoveTowards = Camera.main.ScreenToWorldPoint(Input.mousePosition); //TODO switch to LineCast RaycastHit2D[] hits = Physics2D.RaycastAll(transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position, Vector2.Distance(Camera.main.ScreenToWorldPoint(Input.mousePosition), transform.position)); int enemiesHit = 0; foreach (RaycastHit2D hit in hits) { if (hit.collider.gameObject.tag.Equals("Enemy")) { enemiesHit++; hit.collider.gameObject.GetComponent <Enemy>().TriggerDeath(); } } _playerScoreManager.CalculateKills(enemiesHit); _lineRenderer.enabled = false; LeanTween.cancel(_cameraZoom.tweenId); LeanTween.cancel(_vignetteId); _vignette.color = new Color(1f, 1f, 1f, 0f); _cameraZoom.ResetZoom(); _rigidbody.position = _positionToMoveTowards; }