void Start() { _camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>(); _postEffects = _camera.GetComponent<PostEffectsCamera>(); _velShader = _postEffects.VelocityShader; _postEffects.AddToRenderList(this); _defaultShader = renderer.material.shader; }
void Start() { _camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); _postEffects = _camera.GetComponent <PostEffectsCamera>(); _velShader = _postEffects.VelocityShader; _postEffects.AddToRenderList(this); _defaultShader = renderer.material.shader; }