protected override Polygon GetPistonView(PositionedCylinder _positionedCylinder, double _crankshaftRotation_deg) { double _cylinderRelativeCrankThrowRotation_deg = _positionedCylinder.GetCylinderRelativeCrankThrowRotation_deg(_crankshaftRotation_deg); double _offset_rad = Conversions.DegToRad(_positionedCylinder.Tilt_deg); double _cosOffset = Math.Cos(_offset_rad); double _TDC = (_cosOffset * _positionedCylinder.GetPhysicalHeightAbovePiston_mm(_cylinderRelativeCrankThrowRotation_deg)); double _BDC = (_cosOffset * _positionedCylinder.GetPhysicalHeightUnderPiston_mm(_cylinderRelativeCrankThrowRotation_deg)); double _rX = _positionedCylinder.Bore_mm / 2d * EngineDesigner.Media.Properties.Settings.Default.PistonVsCylinderClearance; double _rY = (Math.Abs(Math.Sin(_offset_rad) * _rX)); double _rTilt = _rX * Math.Sin(Conversions.DegToRad(_positionedCylinder.Tilt_deg)); Polygon _polygon = Polygon.Line( -_rX + _positionedCylinder.Offset_mm, _BDC, -_rX + _positionedCylinder.Offset_mm, _TDC); _polygon.Add(Polygon.Arc(_positionedCylinder.Offset_mm, _TDC, _rX, _rTilt, 0, 540, EngineDesigner.Media.Properties.Settings.Default.BasicEngineSketchArcPrecision)); _polygon.Add(Polygon.Line( _rX + _positionedCylinder.Offset_mm, _TDC, _rX + _positionedCylinder.Offset_mm, _BDC)); _polygon.Add(Polygon.Arc(_positionedCylinder.Offset_mm, _BDC, _rX, _rTilt, 180, 540, EngineDesigner.Media.Properties.Settings.Default.BasicEngineSketchArcPrecision)); return(_polygon); }
protected override Polygon GetPistonView(PositionedCylinder _positionedCylinder, double _crankshaftRotation_deg) { double _cylinderRelativeCrankThrowRotation_deg = _positionedCylinder.GetCylinderRelativeCrankThrowRotation_deg(_crankshaftRotation_deg); double _physicalHeightAbovePiston_mm = _positionedCylinder.GetPhysicalHeightAbovePiston_mm(_cylinderRelativeCrankThrowRotation_deg); double _physicalHeightUnderPiston_mm = _positionedCylinder.GetPhysicalHeightUnderPiston_mm(_cylinderRelativeCrankThrowRotation_deg); double _cylinderHalfBore = _positionedCylinder.Bore_mm / 2d * EngineDesigner.Media.Properties.Settings.Default.PistonVsCylinderClearance; double _offset_rad = Conversions.DegToRad(_positionedCylinder.Tilt_deg); double _sinOffset = Math.Sin(_offset_rad); double _cosOffset = Math.Cos(_offset_rad); //zgornja center točka bata double _xTDC = (_sinOffset * _physicalHeightAbovePiston_mm); double _yTDC = (_cosOffset * _physicalHeightAbovePiston_mm); //spodnja center točka bata double _xBDC = (_sinOffset * _physicalHeightUnderPiston_mm); double _yBDC = (_cosOffset * _physicalHeightUnderPiston_mm); //razlike od center do skrajnih točk double _x_ = (_cosOffset * _cylinderHalfBore); double _y_ = (_sinOffset * _cylinderHalfBore); //zgornje skrajne točke double _x1 = _xTDC - _x_; double _y1 = _yTDC + _y_; double _x2 = _xTDC + _x_; double _y2 = _yTDC - _y_; //spodnje skrajne točke double _x3 = _xBDC - _x_; double _y3 = _yBDC + _y_; double _x4 = _xBDC + _x_; double _y4 = _yBDC - _y_; return(Polygon.Rectangle(_x1, _y1, _x2, _y2, _x3, _y3, _x4, _y4)); }
protected override Polygon GetCylinderView(PositionedCylinder _positionedCylinder) { double _physicalHeightAbovePiston_mm = _positionedCylinder.GetPhysicalHeightAbovePiston_mm(0); double _physicalHeightUnderPiston_mm = _positionedCylinder.GetPhysicalHeightUnderPiston_mm(Stroke.StrokeDuration_deg); double _cylinderHalfBore = _positionedCylinder.Bore_mm / 2; double _offset_rad = Conversions.DegToRad(_positionedCylinder.Tilt_deg); double _sinOffset = Math.Sin(_offset_rad); double _cosOffset = Math.Cos(_offset_rad); //zgornja center točka bata double _xTDC = (_sinOffset * _physicalHeightAbovePiston_mm); double _yTDC = (_cosOffset * _physicalHeightAbovePiston_mm); //spodnja center točka bata double _xBDC = (_sinOffset * _physicalHeightUnderPiston_mm); double _yBDC = (_cosOffset * _physicalHeightUnderPiston_mm); //razlike od center do skrajnih točk double _x_ = (_cosOffset * _cylinderHalfBore); double _y_ = (_sinOffset * _cylinderHalfBore); //zgornje skrajne točke double _x1 = _xTDC - _x_; double _y1 = _yTDC + _y_; double _x2 = _xTDC + _x_; double _y2 = _yTDC - _y_; //spodnje skrajne točke double _x3 = _xBDC - _x_; double _y3 = _yBDC + _y_; double _x4 = _xBDC + _x_; double _y4 = _yBDC - _y_; return(Polygon.Rectangle(_x1, _y1, _x2, _y2, _x3, _y3, _x4, _y4)); }