public TextureFixin(string name , string textureName , PositionalForm form , bool treatAsAssetUri = true , CoordinateSpace coordinateSpace = CoordinateSpace.TargetSpace) : this(name, AssetLoader.Load <Texture2D>(textureName, treatAsAssetUri), form, coordinateSpace) { }
public TextureFixin( string name , string textureName , PositionalForm form , bool treatAsAssetUri = true , CoordinateSpace coordinateSpace = CoordinateSpace.TargetSpace ) : this(name, AssetLoader.Load<Texture2D>(textureName, treatAsAssetUri), form, coordinateSpace) { }
public TextureFixin(string name , Texture2D texture , PositionalForm form , CoordinateSpace coordinateSpace = CoordinateSpace.TargetSpace) : base(name, form) { Texture = texture; RequiredRenderer += RenderTexture; }
public TextureFixin( string name , Texture2D texture , PositionalForm form , CoordinateSpace coordinateSpace = CoordinateSpace.TargetSpace ) : base(name, form) { Texture = texture; RequiredRenderer += RenderTexture; }
public TextureFixin(string name , PositionalForm form , CoordinateSpace coordinateSpace = CoordinateSpace.TargetSpace) : this(name, null, form, coordinateSpace) { }
public TextureFixin( string name , PositionalForm form , CoordinateSpace coordinateSpace = CoordinateSpace.TargetSpace ) : this(name, null, form, coordinateSpace) { }