public override void getPosition(PositionRecorder recorder) { if (codec == null) { recorder.addPosition(uncompressedBytes); } else { recorder.addPosition(compressedBytes); recorder.addPosition(uncompressedBytes); } }
public void MoveCaster() { CreationReferences references = GetComponent <CreationReferences>(); if (references && references.creator) { PositionRecorder recorder = references.creator.GetComponent <PositionRecorder>(); if (recorder) { UsingAbility ua = references.creator.GetComponent <UsingAbility>(); if (ua) { if (ua.getController().currentState == ua.getController().dying) { return; } if (ua.movementFromAbility && ua.movementFromAbility.moving) { ua.movementFromAbility.onReachingDestination(); } StateController controller = ua.getController(); if (controller) { controller.forceChangeState(controller.waiting); } } Vector3 newPosition = recorder.getPositionFromDuration(positionAge); references.creator.transform.eulerAngles = recorder.getAngleFromDuration(positionAge); references.creator.transform.position = newPosition; if (restoreHealth && recorder.health) { recorder.health.currentHealth = Mathf.Clamp(recorder.getHealthFromDuration(positionAge + additionalAgeForHealthRestoration), 1f, recorder.health.maxHealth); } if (restoreMana && recorder.mana) { recorder.mana.currentMana = Mathf.Min(recorder.getManaFromDuration(positionAge + additionalAgeForManaRestoration), recorder.mana.maxMana); } } } }
public void getPosition(PositionRecorder recorder) { output.getPosition(recorder); recorder.addPosition(8 - bitsLeft); }
public void getPosition(PositionRecorder recorder) { output.getPosition(recorder); recorder.addPosition(numLiterals); }
public override void recordPosition(PositionRecorder recorder) { base.recordPosition(recorder); tags.getPosition(recorder); }
/** * Record the current position in each of this column's streams. * @param recorder where should the locations be recorded * @ */ public virtual void recordPosition(PositionRecorder recorder) { if (isPresent != null) { isPresent.getPosition(recorder); } }
public override void recordPosition(PositionRecorder recorder) { base.recordPosition(recorder); seconds.getPosition(recorder); nanos.getPosition(recorder); }
public override void recordPosition(PositionRecorder recorder) { base.recordPosition(recorder); valueStream.getPosition(recorder); scaleStream.getPosition(recorder); }
public override void recordPosition(PositionRecorder recorder) { base.recordPosition(recorder); stream.getPosition(recorder); length.getPosition(recorder); }
// Start is called before the first frame update void Start() { positionRecorder = gameObject.GetComponent <PositionRecorder>(); }
/// <summary> /// Record the current position to the recorder. /// </summary> /// <param name="recorder">the object that receives the position</param> public abstract void getPosition(PositionRecorder recorder);
// ======================================= void Awake() { // Sensor data /** * x * y * health_percent * Can shoot * forward_x * forward_y * * eye_active * eye_x * eye_y * . * . drive by eyeCount * . * hit_from_active * hit_from_x * hit_from_y */ this.eyes = new Vector3[this.eyeCount]; this.sensorBuffer = new NameIndexedBuffer(); this.sensorBuffer.AddIndex("time", 1); this.sensorBuffer.AddIndex("position", 2); this.sensorBuffer.AddIndex("health", 1); this.sensorBuffer.AddIndex("shoot_time", 1); this.sensorBuffer.AddIndex("forward", 2); for (int i = 0; i < this.eyeCount; i++) { this.sensorBuffer.AddIndex($"eye_{i}", 3); } this.sensorBuffer.AddIndex("hit_from", 3); // Reaction data /** * forward * backwards * turn left * turn right * shoot */ this.reaction = new float[5]; this.brain = BrainFactory.Create() .WithInput(this.sensorBuffer.size) .WithLayer(16, LayerType.Tanh) .WithLayer(8, LayerType.Tanh) .WithLayer(this.reaction.Length, LayerType.Sigmoid) .WithWeightBiasAmplitude(10f) .Build(); this.physics = GetComponent <Rigidbody>(); this.positionRecorder = GetComponent <PositionRecorder>(); this.lookToFriend = new FloatRecorder(); this.lookToFoe = new FloatRecorder(); }
/// <summary> /// Record the current position to the recorder. /// </summary> /// <param name="recorder">the object that receives the position</param> abstract public void getPosition(PositionRecorder recorder);
void writeArraysToJSON() { PositionRecorder positionRecorder = gameObject.GetComponent <PositionRecorder>(); InstantPosition[] instantPosition = new InstantPosition[(int)(Settings.duration * Settings.FPS)]; for (int i = 0; i < (int)(Settings.duration * Settings.FPS); i++) { float time = (float)i / (float)Settings.FPS; var vec = positionRecorder.getPositionForTime(time); vec = rotateAxis(vec); instantPosition[i] = new InstantPosition(); instantPosition[i].time = time; instantPosition[i].x = vec.x; instantPosition[i].y = vec.y; instantPosition[i].z = vec.z; objectName = gameObject.name; } Debug.Log("JSONWriter works up to here"); //Convert to JSON string instantPositionToJson = JsonHelper.ToJson(instantPosition, true); string pathString = System.IO.Path.Combine(Application.dataPath, "JSONFiles"); Debug.Log(pathString); // You can extend the depth of your path if you want to. //pathString = System.IO.Path.Combine(pathString, "SubSubFolder"); // Create the subfolder. You can verify in File Explorer that you have this // structure in the C: drive. // Local Disk (C:) // Top-Level Folder // SubFolder System.IO.Directory.CreateDirectory(pathString); // Create a file name for the file you want to create. objectName += ".json"; // This example uses a random string for the name, but you also can specify // a particular name. //string fileName = "MyNewFile.txt"; // Use Combine again to add the file name to the path. pathString = System.IO.Path.Combine(pathString, objectName); // Verify the path that you have constructed. Console.WriteLine("Path to my file: {0}\n", pathString); // Check that the file doesn't already exist. If it doesn't exist, create // the file and write the JSON. // DANGER: System.IO.File.Create will overwrite the file if it already exists. // This could happen even with random file names, although it is unlikely. if (!System.IO.File.Exists(pathString)) { StreamWriter sr = File.CreateText(pathString); sr.WriteLine(instantPositionToJson); sr.Close(); } else { Console.WriteLine("File \"{0}\" already exists.", objectName); return; } }