public override void LoadContent() { this.mind = new PlayerMind(this); this.debug = GameManager.Services.GetService <IMessageDebugService>(); this.visualDebug = GameManager.Services.GetService <IVisualDebugService>(); GameManager.Sound.LoadSFX(Constants.SFXAssets.PLAYER_DEATH); GameManager.Sound.LoadSFX(Constants.SFXAssets.FALLING); this.destinationIndicator = new PositionIndicator(); this.AddChild(this.destinationIndicator); this.AddChild(this.mind); base.LoadContent(); }
public void Awake() { purchaseInteraction = GetComponent <PurchaseInteraction>(); purchaseInteraction.onPurchase = new PurchaseEvent(); purchaseInteraction.onPurchase.AddListener((interactor) => { purchaseInteraction.SetAvailable(false); GetComponent <ChestBehavior>().ItemDrop(); DestroyThingsOnOpen(); }); positionIndicator = Object.Instantiate <GameObject>(riftPositionIndicator, transform.position, Quaternion.identity).GetComponent <PositionIndicator>(); positionIndicator.targetTransform = transform; UpdateLock(); }
//original code by evaisa public static void markGameObjects(HashSet <CharacterMaster> imps, Color impColor) { EnumerableExtensions.ForEachTry <CharacterMaster>(imps, delegate(CharacterMaster imp) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/PositionIndicators/PoiPositionIndicator"), imp.GetBodyObject().transform.position, imp.GetBodyObject().transform.rotation); PositionIndicator component = gameObject.GetComponent <PositionIndicator>(); component.insideViewObject.GetComponent <SpriteRenderer>().color = impColor; UnityEngine.Object.Destroy(component.insideViewObject.GetComponent <ObjectScaleCurve>()); component.insideViewObject.transform.localScale = component.insideViewObject.transform.localScale / 2f; component.insideViewObject.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("textures/miscicons/texAttackIcon"); component.outsideViewObject.transform.Find("Sprite").GetComponent <SpriteRenderer>().color = impColor; component.outsideViewObject.transform.Find("Sprite").Find("Sprite").GetComponent <SpriteRenderer>().color = impColor; component.targetTransform = imp.GetBodyObject().transform; gameObject.AddComponent <ImpMarkerKiller>(); }, null); }
private static void FuckingPings(ConCommandArgs args) { var minecraft = args.senderBody.gameObject.GetComponent <Minecraft>(); if (minecraft) { if (minecraft.currentSelectedObject) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/PositionIndicators/PoiPositionIndicator"), minecraft.currentSelectedObject.transform.position, minecraft.currentSelectedObject.transform.rotation); PositionIndicator component = gameObject.GetComponent <PositionIndicator>(); component.insideViewObject.GetComponent <SpriteRenderer>().color = Color.white; UnityEngine.Object.Destroy(component.insideViewObject.GetComponent <ObjectScaleCurve>()); component.insideViewObject.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("textures/miscicons/texAttackIcon"); component.outsideViewObject.transform.Find("Sprite").GetComponent <SpriteRenderer>().color = Color.white; component.outsideViewObject.transform.Find("Sprite").Find("Sprite").GetComponent <SpriteRenderer>().color = Color.white; component.targetTransform = minecraft.currentSelectedObject.transform; gameObject.AddComponent <ImpMarkerKiller>(); } } }
private void BossIndicatorHiddenWhileCloaked(On.RoR2.PositionIndicator.orig_Start orig, PositionIndicator self) { orig(self); if (self.name.StartsWith("BossPositionIndicator")) { var comp = self.gameObject.GetComponent <HideVfxIfCloaked>(); if (!comp) { comp = self.gameObject.AddComponent <HideVfxIfCloaked>(); } comp.obj1 = self.gameObject.transform.Find("OutsideFrameArrow/Sprite").gameObject; comp.obj2 = self.gameObject.transform.Find("InsideFrameMarker/Sprite").gameObject; } }
public override void OnLoad() { base.OnLoad(); itemDef.name = "MysticsItems_RiftLens"; SetItemTierWhenAvailable(ItemTier.Lunar); itemDef.tags = new ItemTag[] { ItemTag.Utility, ItemTag.AIBlacklist, ItemTag.CannotCopy, ItemTag.OnStageBeginEffect }; MysticsItemsContent.Resources.unlockableDefs.Add(GetUnlockableDef()); itemDef.pickupModelPrefab = PrepareModel(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Rift Lens/Model.prefab")); itemDef.pickupIconSprite = Main.AssetBundle.LoadAsset <Sprite>("Assets/Items/Rift Lens/Icon.png"); ModelPanelParameters modelPanelParams = itemDef.pickupModelPrefab.GetComponentInChildren <ModelPanelParameters>(); modelPanelParams.minDistance = 2; modelPanelParams.maxDistance = 6; itemDisplayPrefab = PrepareItemDisplayModel(PrefabAPI.InstantiateClone(itemDef.pickupModelPrefab, itemDef.pickupModelPrefab.name + "Display", false)); onSetupIDRS += () => { AddDisplayRule("CommandoBody", "Head", new Vector3(0.1f, 0.25f, 0.15f), new Vector3(20f, 210f, 0f), new Vector3(0.06f, 0.06f, 0.06f)); AddDisplayRule("HuntressBody", "Head", new Vector3(-0.0009F, 0.2635F, 0.1117F), new Vector3(0F, 180F, 0F), new Vector3(0.03F, 0.03F, 0.03F)); AddDisplayRule("Bandit2Body", "Head", new Vector3(0F, 0.057F, 0.135F), new Vector3(0F, 180F, 180F), new Vector3(0.028F, 0.028F, 0.028F)); AddDisplayRule("ToolbotBody", "Head", new Vector3(0.409F, 3.049F, -1.067F), new Vector3(60F, 0F, 180F), new Vector3(0.3F, 0.3F, 0.3F)); AddDisplayRule("EngiBody", "HeadCenter", new Vector3(0.098F, 0.019F, 0.127F), new Vector3(1.506F, 213.327F, 354.045F), new Vector3(0.029F, 0.029F, 0.029F)); AddDisplayRule("EngiTurretBody", "Head", new Vector3(0.005F, 0.525F, 2.043F), new Vector3(0F, 180F, 0F), new Vector3(0.108F, 0.083F, 0.083F)); AddDisplayRule("EngiWalkerTurretBody", "Head", new Vector3(0.006F, 0.774F, 0.853F), new Vector3(0F, 177.859F, 0F), new Vector3(0.306F, 0.306F, 0.306F)); AddDisplayRule("MageBody", "Head", new Vector3(0.048F, 0.06F, 0.117F), new Vector3(13.941F, 189.822F, 2.364F), new Vector3(0.026F, 0.026F, 0.026F)); AddDisplayRule("MercBody", "Head", new Vector3(0.05F, 0.156F, 0.151F), new Vector3(10.716F, 202.078F, 355.897F), new Vector3(0.053F, 0.053F, 0.053F)); AddDisplayRule("TreebotBody", "HeadCenter", new Vector3(-0.005F, 0.058F, -0.002F), new Vector3(85.226F, 270F, 270F), new Vector3(0.098F, 0.098F, 0.098F)); AddDisplayRule("LoaderBody", "Head", new Vector3(0.051F, 0.125F, 0.134F), new Vector3(10.267F, 205.465F, 354.736F), new Vector3(0.047F, 0.04F, 0.048F)); AddDisplayRule("CrocoBody", "Head", new Vector3(-1.531F, 1.934F, 0.459F), new Vector3(14.526F, 104.513F, 346.531F), new Vector3(0.236F, 0.236F, 0.236F)); AddDisplayRule("CaptainBody", "HandR", new Vector3(-0.085F, 0.108F, 0.013F), new Vector3(69.075F, 70.114F, 350.542F), new Vector3(0.026F, 0.03F, 0.042F)); AddDisplayRule("BrotherBody", "Head", BrotherInfection.blue, new Vector3(0.003F, -0.01F, 0.061F), new Vector3(349.888F, 70.121F, 339.729F), new Vector3(0.133F, 0.133F, 0.133F)); AddDisplayRule("ScavBody", "Head", new Vector3(5.068F, 4.15F, -0.55F), new Vector3(46.576F, 301.45F, 310.155F), new Vector3(1.363F, 1.363F, 1.363F)); if (SoftDependencies.SoftDependenciesCore.itemDisplaysSniper) { AddDisplayRule("SniperClassicBody", "GunBarrel", new Vector3(0.00002F, 0.07266F, -0.32569F), new Vector3(0F, 180F, 0F), new Vector3(0.02325F, 0.02325F, 0.02325F)); } AddDisplayRule("RailgunnerBody", "GunScope", new Vector3(-0.07466F, -0.14553F, 0.31781F), new Vector3(0F, 180F, 0F), new Vector3(0.02909F, 0.02909F, 0.02909F)); AddDisplayRule("VoidSurvivorBody", "Head", new Vector3(0.00001F, 0.17385F, 0.09392F), new Vector3(58.31651F, 180F, 180F), new Vector3(0.03831F, 0.03831F, 0.03831F)); }; MysticsItemsRiftChest component = riftChest.AddComponent <MysticsItemsRiftChest>(); SfxLocator sfxLocator = riftChest.AddComponent <SfxLocator>(); sfxLocator.openSound = "Play_env_riftchest_open"; riftChest.AddComponent <GenericDisplayNameProvider>().displayToken = "MYSTICSITEMS_RIFTCHEST_NAME"; PurchaseInteraction purchaseInteraction = riftChest.AddComponent <PurchaseInteraction>(); purchaseInteraction.displayNameToken = "MYSTICSITEMS_RIFTCHEST_NAME"; purchaseInteraction.contextToken = "MYSTICSITEMS_RIFTCHEST_CONTEXT"; ChestBehavior chestBehavior = riftChest.AddComponent <ChestBehavior>(); chestBehavior.dropTable = Addressables.LoadAssetAsync <PickupDropTable>("RoR2/Base/Chest1/dtChest1.asset").WaitForCompletion(); riftChest.transform.Find("InteractionCollider").gameObject.AddComponent <EntityLocator>().entity = riftChest; riftChest.transform.Find("RiftOrigin/Sprite").gameObject.AddComponent <Billboard>(); ObjectScaleCurve objectScaleCurve = riftChest.transform.Find("RiftOrigin").gameObject.AddComponent <ObjectScaleCurve>(); objectScaleCurve.useOverallCurveOnly = true; objectScaleCurve.overallCurve = new AnimationCurve() { keys = new Keyframe[] { new Keyframe(0f, 1f), new Keyframe(1f, 0f) } }; objectScaleCurve.timeMax = 0.5f; objectScaleCurve.enabled = false; //post processing GameObject ppHolder = Object.Instantiate(PrefabAPI.InstantiateClone(new GameObject("RiftLensPostProcessing"), "RiftLensPostProcessing", false), riftChest.transform); ppHolder.layer = LayerIndex.postProcess.intVal; PostProcessVolume pp = ppHolder.AddComponent <PostProcessVolume>(); pp.isGlobal = false; pp.weight = 1f; pp.priority = 50; pp.blendDistance = 10f; SphereCollider sphereCollider = ppHolder.AddComponent <SphereCollider>(); sphereCollider.radius = 5f; sphereCollider.isTrigger = true; PostProcessProfile ppProfile = ScriptableObject.CreateInstance <PostProcessProfile>(); ppProfile.name = "ppRiftLens"; LensDistortion lensDistortion = ppProfile.AddSettings <LensDistortion>(); lensDistortion.SetAllOverridesTo(true); lensDistortion.intensity.value = -30f; lensDistortion.scale.value = 1f; ColorGrading colorGrading = ppProfile.AddSettings <ColorGrading>(); colorGrading.colorFilter.value = new Color32(178, 242, 255, 255); colorGrading.colorFilter.overrideState = true; pp.sharedProfile = ppProfile; PostProcessDuration ppDuration = pp.gameObject.AddComponent <PostProcessDuration>(); ppDuration.ppVolume = pp; ppDuration.ppWeightCurve = new AnimationCurve { keys = new Keyframe[] { new Keyframe(0f, 1f, 0f, Mathf.Tan(-45f * Mathf.Deg2Rad)), new Keyframe(1f, 0f, Mathf.Tan(135f * Mathf.Deg2Rad), 0f) }, preWrapMode = WrapMode.Clamp, postWrapMode = WrapMode.Clamp }; ppDuration.maxDuration = 1; ppDuration.destroyOnEnd = true; ppDuration.enabled = false; component.ppDuration = ppDuration; riftChestSpawnCard = ScriptableObject.CreateInstance <InteractableSpawnCard>(); riftChestSpawnCard.name = "iscMysticsItems_UnstableRift"; riftChestSpawnCard.directorCreditCost = 0; riftChestSpawnCard.forbiddenFlags = NodeFlags.NoChestSpawn; riftChestSpawnCard.hullSize = HullClassification.Human; riftChestSpawnCard.nodeGraphType = MapNodeGroup.GraphType.Ground; riftChestSpawnCard.occupyPosition = true; riftChestSpawnCard.orientToFloor = false; riftChestSpawnCard.sendOverNetwork = true; riftChestSpawnCard.prefab = riftChest; GenericGameEvents.OnPopulateScene += (rng) => { int riftsToSpawn = 0; foreach (CharacterMaster characterMaster in CharacterMaster.readOnlyInstancesList) { if (characterMaster.teamIndex == TeamIndex.Player) { int thisItemCount = characterMaster.inventory.GetItemCount(itemDef); if (thisItemCount > 0) { characterMaster.inventory.RemoveItem(MysticsItemsContent.Items.MysticsItems_RiftLensDebuff, characterMaster.inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_RiftLensDebuff)); characterMaster.inventory.GiveItem(MysticsItemsContent.Items.MysticsItems_RiftLensDebuff, baseRifts + riftsPerStack * (thisItemCount - 1)); riftsToSpawn += baseRifts.Value + riftsPerStack.Value * (thisItemCount - 1); } } } if (riftsToSpawn > 0) { for (int i = 0; i < riftsToSpawn; i++) { GameObject riftChest = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(riftChestSpawnCard, new DirectorPlacementRule { placementMode = DirectorPlacementRule.PlacementMode.Random }, rng)); } } MysticsItemsRiftLensBehaviour.CalculateCountdownForAll(); }; On.RoR2.CharacterBody.OnInventoryChanged += (orig, self) => { orig(self); self.AddItemBehavior <MysticsItemsRiftLensBehaviour>(self.inventory.GetItemCount(itemDef)); }; ObjectivePanelController.collectObjectiveSources += ObjectivePanelController_collectObjectiveSources; hudPanelPrefab = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load <GameObject>("Prefabs/UI/HudModules/HudCountdownPanel"), "RiftLensHUDPanel"); hudPanelPrefab.transform.Find("Juice/Container/CountdownTitleLabel").GetComponent <LanguageTextMeshController>().token = "OBJECTIVE_MYSTICSITEMS_RIFTLENS_FLAVOUR"; var col = new Color32(0, 157, 255, 255); hudPanelPrefab.transform.Find("Juice/Container/Border").GetComponent <Image>().color = col; hudPanelPrefab.transform.Find("Juice/Container/CountdownLabel").GetComponent <HGTextMeshProUGUI>().color = col; PositionIndicator positionIndicator = riftPositionIndicator.AddComponent <PositionIndicator>(); positionIndicator.insideViewObject = riftPositionIndicator.transform.Find("InsideFrame").gameObject; positionIndicator.outsideViewObject = riftPositionIndicator.transform.Find("OutsideFrame").gameObject; positionIndicator.alwaysVisibleObject = riftPositionIndicator.transform.Find("Sprite").gameObject; positionIndicator.shouldRotateOutsideViewObject = true; positionIndicator.outsideViewRotationOffset = 90f; GenericGameEvents.OnPlayerCharacterDeath += GenericGameEvents_OnPlayerCharacterDeath; }