public override void Read(ByteArray by) { base.Read(by); unit_idx.Read(by); pos.Read(by); dir = (eDirection)by.ReadByte(); flags = by.ReadUInt(); }
public override void Read(ByteArray by) { base.Read(by); scene_type = by.ReadUInt(); scene_instance_id = by.ReadLong(); pos.Read(by); dir = (eDirection)by.ReadByte(); }
public override void Read(ByteArray by) { base.Read(by); unit_idx.Read(by); pos.Read(by); dir = (eDirection)by.ReadByte(); flags = by.ReadUInt(); unit_info = unit.GetUnitInfo(unit_idx.type); if (unit_info != null) { unit_info.Read(by); } }
public override void Read(ByteArray by) { base.Read(by); pos.Read(by); dir = (eDirection)by.ReadByte(); }