public SP07AcknowledgePlayerDigging(MinecraftClient client, Position.Int location, int block, ActionType status, bool successful) : base(client)
 {
     Location   = Data.WritePosition(location);
     Block      = Data.WriteVarInt(block);
     Status     = (ActionType)Data.WriteVarInt((int)status);
     Successful = Data.WriteBoolean(successful);
 }
示例#2
0
 public SP0BBlockChange(MinecraftClient client, Position.Int location, int blockId) : base(client)
 {
     Location = Data.WritePosition(location);
     BlockId  = Data.WriteVarInt(blockId);
 }
示例#3
0
 public SP07BlockBreakAnimation(MinecraftClient client, int entityId, Position.Int location, sbyte destroyStage) : base(client)
 {
     EntityId     = Data.WriteVarInt(entityId);
     Location     = Data.WritePosition(location);
     DestroyStage = Data.WriteByte(destroyStage);
 }
示例#4
0
 public SP42SpawnPosition(MinecraftClient client, Position.Int location) : base(client)
 {
     Location = Data.WritePosition(location);
 }