public FightCoverItem CreateCoverItem(CoverInfo coverInfo) { if (coverInfo.IsNull()) { return(null); } GameObject item = list.NewItem(); item.name = coverInfo.posX + "_" + coverInfo.posY; FightCoverItem itemCtr = item.AddComponent <FightCoverItem>(); itemCtr.type = type; itemCtr.coverInfo = coverInfo; itemCtr.icon = coverInfo.config.icon; itemCtr.rate = coverInfo.rate; itemCtr.UpdateTip(); PosMgr.SetFightCellPos(item.transform, coverInfo.posX, coverInfo.posY); if (coverInfo.show_type == CoverShowType.hide) { itemCtr.gameObject.transform.localScale = new Vector3(0, 1, 1); } return(itemCtr); }
public GameObject CreateBaseItem(int posX, int posY) { GameObject item = list.NewItem(); item.name = posX + "_" + posY; item.AddComponent <BallBaseItem>(); PosMgr.SetFightCellPos(item.transform, posX, posY); return(item); }
public void ShowLine(CellInfo cellA, CellInfo cellB) { GameObject item = list.NewItem(); item.name = cellA.posX + "_" + cellA.posY + "_" + cellB.posX + "_" + cellB.posY; PosMgr.SetFightCellPos(item.transform, cellA.posX, cellA.posY); item.transform.Rotate(0, 0, PosMgr.VectorAngle(PosMgr.GetFightCellPos(cellA.posX, cellA.posY), PosMgr.GetFightCellPos(cellB.posX, cellB.posY))); }
private void Filling(FightStadus fightState = FightStadus.move, int waitmillisecond = 0) { CellModel.Instance.anims = new List <List <CellAnimInfo> >(); FunMove.Move(false, isDeductStep); List <CellMoveInfo> moveAnims = CellModel.Instance.moveAnims; rootAction = new OrderAction(); ParallelAction paralle = new ParallelAction(); Dictionary <int, int> newStartPos = new Dictionary <int, int>(); for (int i = 0; i < moveAnims.Count; i++) { CellMoveInfo cellMoveInfo = moveAnims[i]; OrderAction orderAction = new OrderAction(); paralle.AddNode(orderAction); FightCellItem item = GetItemByRunId(cellMoveInfo.cellInfo.runId); if (item == null) { item = CreateCellItem(cellMoveInfo.cellInfo).GetComponent <FightCellItem>(); int xKey = (int)cellMoveInfo.paths[0].x; if (newStartPos.ContainsKey(xKey)) { int preIndex = newStartPos[xKey]; newStartPos[xKey] = preIndex - 1; } else { newStartPos.Add(xKey, -1); } PosMgr.SetFightCellPos(item.transform, xKey, newStartPos[xKey]); } for (int j = 0; j < cellMoveInfo.paths.Count; j++) { Vector2 pathPoint = cellMoveInfo.paths[j]; Vector2 toPos = PosMgr.GetFightCellPos((int)pathPoint.x, (int)pathPoint.y); float speed = isDeductStep ? 1750 : 1350; orderAction.AddNode(new MoveActor((RectTransform)item.transform, new Vector3(toPos.x, toPos.y, 0), speed)); } FightEffectItem effectItem = effectLayer.GetEffectItemByPos(cellMoveInfo.cellInfo.posX, cellMoveInfo.cellInfo.posY); orderAction.AddNode(new PlayCellMoveEndActor(item, effectItem, cellMoveInfo.cellInfo)); } if (waitmillisecond > 0) { rootAction.AddNode(new WaitActor(waitmillisecond)); } rootAction.AddNode(paralle); ExecuteAction(fightState); }
public GameObject ShowLine(CellInfo cellA, CellInfo cellB) { list.ForceChangeItemPrefab(lineItem); GameObject item = list.NewItem(); item.name = cellA.posX + "_" + cellA.posY + "_" + cellB.posX + "_" + cellB.posY; PosMgr.SetFightCellPos(item.transform, cellB.posX, cellB.posY); item.transform.Rotate(0, 0, PosMgr.VectorAngle(PosMgr.GetFightCellPos(cellB.posX, cellB.posY), PosMgr.GetFightCellPos(cellA.posX, cellA.posY))); return(item); }
private FightEffectItem CreateEffectItem(int posX, int posY) { list.ForceChangeItemPrefab(effectItem); GameObject item = list.NewItem(); FightEffectItem itemCtr = item.AddComponent <FightEffectItem>(); PosMgr.SetFightCellPos(item.transform, posX, posY); itemCtr.control_x = posX; itemCtr.control_y = posY; item.name = itemCtr.control_x + "_" + itemCtr.control_y; return(itemCtr); }
public GameObject CreateMonsterItem(int posX, int posY, MonsterInfo monsterInfo) { if (monsterInfo.IsNull()) { return(null); } FightMonsterItem itemCtr = GetItemByRunId(monsterInfo.runId); if (itemCtr == null) { GameObject item = list.NewItem(); item.name = posX + "_" + posY; itemCtr = item.AddComponent <FightMonsterItem>(); PosMgr.SetFightCellPos(item.transform, posX, posY); } UpdateMonsterItem(itemCtr, monsterInfo); return(itemCtr.gameObject); }
protected GameObject CreateBaseItem(int posX, int posY, int icon) { if (icon <= 0) { return(null); } GameObject item = list.NewItem(); item.name = posX + "_" + posY; FightBaseItem itemCtr = item.AddComponent <FightBaseItem>(); itemCtr.type = type; itemCtr.icon = icon; PosMgr.SetFightCellPos(item.transform, posX, posY); return(item); }
protected GameObject CreateHiderItem(HiderInfo hiderInfo) { if (hiderInfo.isNull) { return(null); } GameObject item = list.NewItem(); item.name = hiderInfo.posX + "_" + hiderInfo.posY; FightHideItem itemCtr = item.AddComponent <FightHideItem>(); itemCtr.hiderInfo = hiderInfo; itemCtr.type = type; itemCtr.icon = hiderInfo.configId; PosMgr.SetFightCellPos(item.transform, hiderInfo.posX, hiderInfo.posY); return(item); }
protected GameObject CreateFloorItem(int posX, int posY, FloorInfo floorInfo) { if (floorInfo.IsNull()) { return(null); } GameObject item = list.NewItem(); item.name = posX + "_" + posY; FightFloorItem itemCtr = item.AddComponent <FightFloorItem>(); itemCtr.floorInfo = floorInfo; itemCtr.type = type; itemCtr.icon = floorInfo.config.icon; PosMgr.SetFightCellPos(item.transform, posX, posY); return(item); }
private Vector2 CreateBrushItem(int cX, int cY, int oX, int oY, int brushId) { GameObject item = list.NewItem(); item.name = oX + "_" + oY; PropTouchItem itemCtr = item.GetComponent <PropTouchItem>(); PosMgr.SetFightCellPos(item.transform, cX + oX, cY - oY); itemCtr.control_x = cX + oX; itemCtr.control_y = cY + oY; itemCtr.control_id = brushId; itemCtr.icon = brushId; itemCtr.valid = true; itemCtr.brushImage.gameObject.SetActive(true); EventTriggerListener.Get(item).onClick = OnClickSelectHander; return(new Vector2(cX + oX, cY - oY)); }
private void UpdateCellInfo(FightCellItem itemCtr, CellInfo cellInfo, bool create) { itemCtr.cell_info = cellInfo; if (cellInfo.changer > 0) { itemCtr.icon = cellInfo.changer; } else { itemCtr.icon = cellInfo.config.icon; } itemCtr.UpdateTip(); itemCtr.zrotate = cellInfo.config.rotate * FightConst.ROTATE_BASE; PosMgr.SetFightCellPos(itemCtr.transform, cellInfo.posX, cellInfo.posY); if (create) { itemCtr.stadus = CellItemStadus.normal; } }
private PropTouchItem CreateSelectItem(int posX, int posY, bool valid) { GameObject item = list.NewItem(); item.name = posX + "_" + posY; PropTouchItem itemCtr = item.GetComponent <PropTouchItem>(); PosMgr.SetFightCellPos(item.transform, posX, posY); itemCtr.valid = valid; itemCtr.control_x = posX; itemCtr.control_y = posY; if (itemCtr.valid) { EventTriggerListener.Get(item).onClick = OnClickSelectHander; } return(itemCtr); }
private void Invade() { rootAction = new OrderAction(); if (!isDeductStep) { ParallelAction paralle = new ParallelAction(); List <CellAnimInfo> invadeCells = InvadeModel.Instance.EffectInvade(); for (int i = 0; i < invadeCells.Count; i++) { ParallelAction paralleMove = new ParallelAction(); CellInfo fromCell = invadeCells[i].fromInfo; CellInfo toCell = invadeCells[i].toInfo; //Vector2 fromPos = PosMgr.GetFightCellPos(fromCell.posX, fromCell.posY); Vector2 toPos = PosMgr.GetFightCellPos(toCell.posX, toCell.posY); FightCellItem item = GetItemByRunId(toCell.runId); PosMgr.SetFightCellPos(item.transform, fromCell.posX, fromCell.posY); item.icon = toCell.config.icon; item.transform.localScale = new Vector3(0.5f, 0.5f, 1); OrderAction order1 = new OrderAction(); order1.AddNode(new PlaySoundActor("Refresh")); order1.AddNode(new MoveActor((RectTransform)item.transform, new Vector3(toPos.x, toPos.y, 0), 0, 0.2f)); paralleMove.AddNode(order1); OrderAction order2 = new OrderAction(); order2.AddNode(new ScaleActor((RectTransform)item.transform, new Vector3(1, 1, 1), 0.15f)); paralleMove.AddNode(order2); paralle.AddNode(paralleMove); } rootAction.AddNode(paralle); } ExecuteAction(FightStadus.invade); }