//protected PlayerSkill mpUp;


    public override void ItemUse(int i)
    {
        if (ItemBagList.itemBagStuffList[i].ItemQttProp >= 1)
        {
            ChatBoxController chatCon = GameObject.Find("Player").GetComponent <ChatBoxController>();
            chatCon.StartCoroutine(chatCon.ChatBoxOpener("이거슨\n매직머슈룸!?"));

            PlayerSkill  mpUp  = GameObject.Find("Player").GetComponent <PlayerSkill>();
            PortionFxGen fxGen = GameObject.Find("Player").GetComponent <PortionFxGen>();

            PlayerAudioSource polyPlay = GameObject.Find("Player").GetComponent <PlayerAudioSource>();
            polyPlay.playPoly(7);
            mpUp.StartCoroutine(mpUp.MpPortionDOT());


            fxGen.PortionFxGener(1);

            ItemBagList.itemBagStuffList[i].ItemQttProp = ItemBagList.itemBagStuffList[i].ItemQttProp - 1;



            if (ItemBagList.itemBagStuffList[i].ItemQttProp == 0)
            {
                ItemBagList.itemBagStuffList.Remove(ItemBagList.itemBagStuffList[i]);
                Debug.Log("바이바이");
            }
        }

        methodCaller.WhatIsInBag();

        // 생각좀해보자
    }
    public override void ItemUse(int i)
    {
        if (ItemBagList.itemBagStuffList[i].ItemQttProp >= 1)
        {
            PortionFxGen fxGen = GameObject.Find("Player").GetComponent <PortionFxGen>();
            fxGen.PortionFxGener(0);
            ChatBoxController chatCon = GameObject.Find("Player").GetComponent <ChatBoxController>();
            chatCon.StartCoroutine(chatCon.ChatBoxOpener("포션기모찌\n인정?"));

            PlayerAudioSource polyPlay = GameObject.Find("Player").GetComponent <PlayerAudioSource>();
            polyPlay.playPoly(7);

            float dotHealRate = hpUp._MaxHp / 100;
            if (hpUp._hp > hpUp._MaxHp)
            {
                //                hpUp._hp = hpUp._MaxHp;
                hpGageUP.HpUp(1);   // 그냥 1을 넣어주면 알아서 메소드에서 맞춰줌
                                    //     yield break; 멈출필요는 없는듯 걍 만피만 유지해주면됨 만피에서 떨어지면 이하가실행
            }
            hpUp._hp = hpUp._hp + (dotHealRate * 30);
            hpGageUP.HpUp(0.3f);



            ItemBagList.itemBagStuffList[i].ItemQttProp = ItemBagList.itemBagStuffList[i].ItemQttProp - 1;


            if (ItemBagList.itemBagStuffList[i].ItemQttProp == 0)
            {
                ItemBagList.itemBagStuffList.Remove(ItemBagList.itemBagStuffList[i]);
            }
        }

        methodCaller.WhatIsInBag();

        // 생각좀해보자
    }