public void StackPopupOverUnit(PopupAsset popup, GameObject unitObject) { var form = Instantiate(popup.Popup).GetComponent <UnitInfoPopupForm>(); var unit = unitObject.GetComponent <Unit>(); form.UnitNameText.text = unit.Name; form.MovementText.text = string.Format("Remaining Movement: {0}", unit.GetBehavior <Movement>().RemainingMovement); _popupContainer.Push(form.gameObject); _popupContainer.Peek().transform.SetParent(transform, false); var objectPos = unit.transform.position; var objectRenderrer = unit.GetComponent <MeshRenderer>(); if (objectRenderrer) { objectPos.y += objectRenderrer.bounds.max.y; objectPos.z += objectRenderrer.bounds.extents.z; } var cam = FindObjectOfType <Camera>(); form.transform.position = cam.WorldToScreenPoint(objectPos); var modPos = form.transform.position; modPos.x += 10; modPos.y += 10; form.transform.position = modPos; }
public void StackUnitPopup(PopupAsset popup, GameObject unitObject) { var form = Instantiate(popup.Popup).GetComponent <UnitInfoPopupForm>(); var unit = unitObject.GetComponent <Unit>(); form.transform.SetParent(transform); form.gameObject.GetComponent <RectTransform>().offsetMin = new Vector2(0f, 0f); form.gameObject.GetComponent <RectTransform>().offsetMax = new Vector2(0f, 0f); form.UnitNameText.text = unit.Name; form.MovementText.text = unit.GetBehavior <Movement>().RemainingMovement.ToString(); form.HealthText.text = unit.Health.ToString(); form.PowerText.text = unit.Power.ToString(); form.ArmorText.text = unit.Armor.ToString(); if (unit.Armor == 0) { form.ArmorObject.SetActive(false); } _popupContainer.Push(form.gameObject); }
public OpenPopupAboveUnitEvent(PopupAsset popup, GameObject o) { Popup = popup; Unit = o; }
public OpenPopupEvent(PopupAsset popup) { Popup = popup; }
public void StackPopup(PopupAsset popup) { _popupContainer.Push(Instantiate(popup.Popup)); _popupContainer.Peek().transform.SetParent(transform, false); }