private void SetDefaultValues() { Player = new Player(new Vector2(300, 600), new Vector2(19, 19), "2D\\Player"); ScoreSprite = new ScoreSprite(Player, PopulationRepository.MaxPopGenerationNumber); Population = PopulationMapper.MapEntirePopDbToPop(PopulationRepository.GetPopulationFromDb()); Enemies = EnemyRepository.GetEnemiesFromDb(); CurrentPopulation = Population.First(x => x.AfterGame == false); }
private void SetDefaultTest() { Player = new Player(new Vector2(300, 600), new Vector2(19, 19), "2D\\Player"); ScoreSprite = new ScoreSprite(Player, 0); Population = PopulationMapper.MapEntirePopDbToPop(PopulationRepository.GetPopulationFromDb()); Enemies = EnemyRepository.GetEnemiesFromDb(); var best = PopulationRepository.GetBestPopulation(); CurrentPopulation = PopulationMapper.MapPopDbToPop(best, best.IdObject); }